Choose a pile of bones or a corpse of a Medium or Small Humanoid within range.
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You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends instantly if you are already on that plane).
You touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration.
A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one.
Channeling the chill of the grave, make a melee spell attack against a target within reach.
Negative energy ripples out in a 60-foot-radius Sphere from a point you choose within range.
You touch a creature or at least 1 cubic inch of its flesh.
Your touch inflicts a magical contagion.
You can cast this spell only at night.
For the duration, your eyes become an inky void.
You gain 2d4 + 4 Temporary Hit Points.
You unleash negative energy toward a creature you can see within range.
You touch a corpse or other remains.
You unleash virulent magic on a creature you can see within range.
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's Material component.
You spray toxic mist at a creature within range.
With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died.
A beam of enervating energy shoots from you toward a creature within range.
You shoot a greenish ray at a creature within range.
You touch a dead Humanoid or a piece of one.
With a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and wasn't Undead when it died.
You touch a creature that has died within the last minute.
Choose a creature within range that has 0 Hit Points and isn't dead.