Pathfinder 1e Archetype Slayer

Dune Rider

Mounted harriers, saboteurs, and skirmishers, dune riders can disrupt even the most organized opposition.

Class
Slayer
Kind
Archetype
Granted Spells
Replaces
5 features

Mounted harriers, saboteurs, and skirmishers, dune riders can disrupt even the most organized opposition.

Replaces

TrackSwift TrackerStudied TargetStalkerMaster Slayer

Archetype Features

Sand Foot Level 1

The dune rider adds half his level as a bonus on Ride checks in warm deserts, hills, and mountains. At 11th level, the dune rider and his mount no longer treat sand or rocky ground as difficult terrain, and they gain a +10-foot enhancement bonus to their base speed in warm deserts, hills, and mountains. This replaces track and fast tracker.

Desert Skirmisher Level 1

The dune rider excels in combat in warm deserts, hills, and mountains. While in such terrain, he gains a +2 bonus on initiative, Perception, and Stealth checks, and a +1 bonus on attack and damage rolls. At 5th level and every 5 levels thereafter, the bonus on initiative, Perception, and Stealth checks increases by 2 (maximum +10) and the bonus on attack and damage rolls increases by 1 (maximum +5). This replaces studied target.

Galloping Fire Level 4

At 4th level, the penalties for the dune rider's ranged attacks while mounted decrease by 2. These penalties decrease by an additional 2 at 7th level. This replaces stalker and the slayer talent normally gained at 4th level.

Dust Vision Level 8

At 8th level, the dune rider is at home in the desert. He exists comfortably in hot conditions up to 140o Fahrenheit without having to attempt Fortitude saves. His equipment is likewise protected. He takes no penalties on Perception checks from blowing sand, dust, or heat shimmers, nor do these effects grant concealment to the dune rider's enemies within 30 feet. Effects that would grant total concealment work normally. This replaces the slayer talent normally gained at 8th level.

Dunes of Death Level 20

At 20th level, a dune rider can use the desert's heat to finish off his foes. As a standard action, he can make a single attack at his full base attack bonus while in warm desert, hills, or mountains, choosing one of the following effects: kill, knock unconscious for 1d4 hours, or paralyze for 2d6 rounds. If the attack hits, the target takes damage normally and must succeed at a Fortitude save or suffer the additional effect. The DC of this save is 20 + the dune rider's Intelligence modifier. Whether or not the target succeeds, it can't be targeted by this ability again for 24 hours. This replaces master slayer.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Ultimate Wilderness · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 19, 2026.

Open Game Content reproduced from Ultimate Wilderness by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Ultimate Wilderness on 2026-09-19.

How this notice was generated

Sources Used in This Record
  • Based on class: Slayer (Class) — cites Paizo Inc.
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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.