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Showing 21–32 of 32 archetypes.
Druid Ultimate Wilderness

Guardians of rivers and the creatures that depend on them; river druids adapt to many environments and cultures as rivers pour from mountains to seas.

ReplacesNature Sense, Woodland Stride, Trackless Step +3

Druid Ultimate Wilderness

Guardians of the lonely paths between cities, road keepers protect the wild from travelers, and travelers from the wild.

ReplacesSpontaneous Casting, Wild Empathy, Woodland Stride +2

Druid Ultimate Wilderness

Harbingers of decay, rot wardens live in damp lands where insects and rot break down the dead to feed the living. They see in the process of rot the beauty of nature's capacity to recycle and repurpose material into something wondrous and new.

ReplacesSpontaneous Casting, Nature Bond, Wild Empathy +4

Druid Ultimate Magic

A shaman with this focus calls upon the primeval dinosaur, the archaic terror that lingers as a hungering, atavistic stranger at the fringes of the ecosystem, a destroyer and despoiler whose coming other animals dread.

ReplacesVenom immunity, Nature Bond, Wild Empathy +1

Druid Ultimate Wilderness

Season sages wander as the seasons change, turning the leaves and transforming nature as they pass and taking pleasure in the transition between seasons.

ReplacesWild Shape

Druid Ultimate Magic

Some druids emulate the deadly shark, a remorseless hunter that marine dwellers dread.

ReplacesVenom immunity, Nature Bond, Wild Empathy +1

Druid Ultimate Magic

While most druids focus their attention upon the rich earth and the bounty of nature that springs forth from it, the storm druid's eyes have ever been cast to the skies and the endless expanse of blue, channeling the most raw and untamed aspects of nature.

ReplacesSpontaneous casting, Woodland stride, Trackless step +4

Druid Adventurer's Guide

Sunriders help their allies, be they fellow tribe members or fellow adventurers, to survive in harsh desert terrain, while simultaneously making it even harsher for their foes. They seem to share a single mind with their loyal steeds, and companions who ride with them become an eerily well-coordinated cavalry unit that traverses the treacherous desert sands with ease to wreak havoc upon invaders.

ReplacesNature Bond, Woodland Stride, Trackless Step +2

Druid Advanced Player's Guide

Some druids eschew pleasant glades and groves and instead seek out dank marshes, misty bogs and heaths, and trackless swamps as the place they call home and watch over with care, finding beauty and life in abundance in places few others would willingly enter.

ReplacesWoodland stride, Trackless step, Resist nature's lure +2

Druid Adventurer's Guide

Many of the druids who train under the aegis of the Storm Kindlers focus on different areas of nature than those classically paid homage to by their kind. These so-called tempest druids see the personification of nature in the fury of the storm alone and to some extent eschew the veneration of plant or animal life, and the nature of their powers shifts accordingly. They still understand the place

ReplacesSpontaneous Casting, Nature Bond, Nature Sense +3

Druid Advanced Player's Guide

While many druids keep to the wilderness, some make their way within settlements, communing with the animals and vermin who live there and speaking for the nature that runs rampant in civilization's very cradle.

ReplacesSpontaneous Casting, Woodland Stride, Trackless Step +5

Druid Ultimate Combat

While all druids traverse the wilderness with ease, the world walkers take it upon themselves to travel the entire world.

ReplacesTrackless Step, Resist Nature's Lure, Venom Immunity +1

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.