Pathfinder 1e Bloodline Sorcerer

Destined Bloodline

Bends prophecy to alter fate, granting insight bonuses on saving throws and defenses when casting personal spells.

Class
Sorcerer
Kind
Bloodline
Granted Spells
9 levels
Choices
8 bonus feats
Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of your bloodline's origin, you have a great future ahead.

Bonus Spells

Bloodline Features

Class Skill Level 1

Knowledge (history).

Bloodline Arcana Level 1 F · Gated Unlock

Whenever you cast a spell with a range of "personal," you gain a luck bonus equal to the spell's level on all your saving throws for 1 round.

Touch of Destiny Level 1 C · Uses-Per-Day Ability Rest

At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Fated Level 3 E · Scaling Numeric Track

Starting at 3rd level, you gain a +1 luck bonus on all of your saving throws and to your AC during surprise rounds and when you are otherwise unaware of an attack. At 7th level and every four levels thereafter, this bonus increases by +1, to a maximum of +5 at 19th level.

It Was Meant To Be Level 9 C · Uses-Per-Day Ability Rest

At 9th level, you may reroll any one attack roll, critical hit confirmation roll, or level check made to overcome spell resistance. You must decide to use this ability after the first roll is made but before the results are revealed by the GM. You must take the second result, even if it is worse. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day.

Within Reach Level 15 C · Uses-Per-Day Ability Rest

At 15th level, your ultimate destiny is drawing near. Once per day, when an attack or spell that causes damage would result in your death, you may attempt a DC 20 Will save. If successful, you are instead reduced to –1 hit points and are automatically stabilized. The bonus from your fated ability applies to this save.

Destiny Realized Level 20 F · Gated Unlock

At 20th level, your moment of destiny is at hand. Any critical threats made against you only confirm if the second roll results in a natural 20 on the die. Any critical threats you score with a spell are automatically confirmed. Once per day, you can automatically succeed at one caster level check made to overcome spell resistance. You must use this ability before making the roll.

Grants

Fated (Fortitude)+1 at level 3, +2 at level 7, +3 at level 11, +4 at level 15, +5 at level 19
Fated (Reflex)+1 at level 3, +2 at level 7, +3 at level 11, +4 at level 15, +5 at level 19
Fated (Will)+1 at level 3, +2 at level 7, +3 at level 11, +4 at level 15, +5 at level 19
Fated (AC when unaware)+1 at level 3, +2 at level 7, +3 at level 11, +4 at level 15, +5 at level 19 (during surprise rounds and when otherwise unaware of an attack)

Bonus Feats

Chosen as you gain bloodline choices — 8 options.

Arcane Strike You draw upon your arcane power to enhance your weapons with magical energy.
Diehard You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's …
Endurance Harsh conditions or long exertions do not easily tire you.
Leadership You attract followers to your cause and a companion to join you on your adventures.
Lightning Reflexes You have faster reflexes than normal.
Maximize Spell All of your spell's variable numeric effects are maximized.
Skill Focus (Knowledge (history)) Choose a skill. You are particularly adept at that skill.
Weapon Focus Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this …
Source

Core Rulebook

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Core Rulebook · OGL-1.0a

Added to the library by eco_the_exploiter on Aug. 2, 2026.

Original content contributed by Core Rulebook, designated as Open Game Content under the OGL-1.0a.

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Sources Used in This Record
  • Based on class: Sorcerer (Class) — core content under OGL 1.0a

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