Pathfinder 1e
Bloodline
Sorcerer
Destined Bloodline
Bends prophecy to alter fate, granting insight bonuses on saving throws and defenses when casting personal spells.
- Class
- Sorcerer
- Kind
- Bloodline
- Granted Spells
- 9 levels
- Choices
- 8 bonus feats
Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of your bloodline's origin, you have a great future ahead.
Bonus Spells
Bloodline Features
Class Skill Level 1
Knowledge (history).
Bloodline Arcana Level 1 F · Gated Unlock
Whenever you cast a spell with a range of "personal," you gain a luck bonus equal to the spell's level on all your saving throws for 1 round.
Touch of Destiny Level 1 C · Uses-Per-Day Ability Rest
At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Fated Level 3 E · Scaling Numeric Track
Starting at 3rd level, you gain a +1 luck bonus on all of your saving throws and to your AC during surprise rounds and when you are otherwise unaware of an attack. At 7th level and every four levels thereafter, this bonus increases by +1, to a maximum of +5 at 19th level.
It Was Meant To Be Level 9 C · Uses-Per-Day Ability Rest
At 9th level, you may reroll any one attack roll, critical hit confirmation roll, or level check made to overcome spell resistance. You must decide to use this ability after the first roll is made but before the results are revealed by the GM. You must take the second result, even if it is worse. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day.
Within Reach Level 15 C · Uses-Per-Day Ability Rest
At 15th level, your ultimate destiny is drawing near. Once per day, when an attack or spell that causes damage would result in your death, you may attempt a DC 20 Will save. If successful, you are instead reduced to –1 hit points and are automatically stabilized. The bonus from your fated ability applies to this save.
Destiny Realized Level 20 F · Gated Unlock
At 20th level, your moment of destiny is at hand. Any critical threats made against you only confirm if the second roll results in a natural 20 on the die. Any critical threats you score with a spell are automatically confirmed. Once per day, you can automatically succeed at one caster level check made to overcome spell resistance. You must use this ability before making the roll.
Grants
Bonus Feats
Chosen as you gain bloodline choices — 8 options.
Arcane Strike
You draw upon your arcane power to enhance your weapons with magical energy.
Diehard
You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's …
Endurance
Harsh conditions or long exertions do not easily tire you.
Leadership
You attract followers to your cause and a companion to join you on your adventures.
Lightning Reflexes
You have faster reflexes than normal.
Maximize Spell
All of your spell's variable numeric effects are maximized.
Skill Focus (Knowledge (history))
Choose a skill. You are particularly adept at that skill.
Weapon Focus
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this …