Pathfinder 1e
Bloodline
Sorcerer
Elemental Bloodline
Converts energy damage to a chosen element, blasting foes with elemental rays and gaining specialized movement and immunities.
- Class
- Sorcerer
- Kind
- Bloodline
- Granted Spells
- 9 levels
- Choices
- 8 bonus feats
The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force. At 1st level, you must select one of the four elements: air, earth, fire, or water.
Bonus Spells
Bloodline Features
Class Skill Level 1
Knowledge (planes).
Bloodline Arcana Level 1 F · Gated Unlock
Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline.
Element Level 1
At 1st level, you must select one of the four elements: air (electricity, fly 60 ft average), earth (acid, burrow 30 ft), fire (fire, +30 ft base speed), or water (cold, swim 60 ft). This choice cannot be changed and determines the energy type and elemental movement granted by your other bloodline powers.
Elemental Ray Level 1 C · Uses-Per-Day Ability Rest
Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Elemental Resistance Level 3 E · Scaling Numeric Track
At 3rd level, you gain energy resistance 10 against your energy type. At 9th level, your energy resistance increases to 20.
Elemental Blast Level 9 C · Uses-Per-Day Ability Rest
At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Creatures that fail their saves gain vulnerability to your energy type until the end of your next turn. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet.
Elemental Movement Level 15 F · Gated Unlock
At 15th level, you gain a special movement type or bonus based on your chosen element.
Elemental Body Level 20 F · Gated Unlock
At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and damage from your energy type.
Grants
Bonus Feats
Chosen as you gain bloodline choices — 8 options.
Dodge
Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.
Empower Spell
Your spell's variable numeric effects, including damage, are increased by half.
Great Fortitude
You are resistant to poisons, diseases, and other maladies.
Improved Initiative
Your quick reflexes allow you to react rapidly to danger.
Lightning Reflexes
You have faster reflexes than normal.
Power Attack
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Skill Focus (Knowledge (planes))
Choose a skill. You are particularly adept at that skill.
Weapon Finesse
You are trained in using your agility in melee combat, as opposed to brute strength.