Library / Character Variants

Elemental Bloodline

The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force. At 1st level, you must select one of the four elements: air, earth, fire, or water.
The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force. At 1st level, you must select one of the four elements: air, earth, fire, or water.

Class Skill Level 1

Knowledge (planes).

Bloodline Arcana Level 1 F · Gated Unlock

Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline.

Element Level 1

At 1st level, you must select one of the four elements: air (electricity, fly 60 ft average), earth (acid, burrow 30 ft), fire (fire, +30 ft base speed), or water (cold, swim 60 ft). This choice cannot be changed and determines the energy type and elemental movement granted by your other bloodline powers.

Elemental Ray Level 1 C · Uses-Per-Day Ability Rest

Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Elemental Resistance Level 3 E · Scaling Numeric Track

At 3rd level, you gain energy resistance 10 against your energy type. At 9th level, your energy resistance increases to 20.

Elemental Blast Level 9 C · Uses-Per-Day Ability Rest

At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Creatures that fail their saves gain vulnerability to your energy type until the end of your next turn. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet.

Elemental Movement Level 15 F · Gated Unlock

At 15th level, you gain a special movement type or bonus based on your chosen element.

Elemental Body Level 20 F · Gated Unlock

At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and damage from your energy type.
Bloodline Info
Class
Sorcerer
Source
Core Rulebook
Attribution
Contributor
Core Rulebook
License
OGL-1.0a

Original content contributed by Core Rulebook, designated as Open Game Content under the OGL-1.0a.

Sources Used in This Record
1 House/Core
  • Based on class: Sorcerer (Class)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.