Pathfinder 1e Bloodline Bloodrager

Hag Bloodline (Bloodrager)

Hags interbreed with other races frequently, and those children who escape their grasp may pass their heritage on to later generations before it reemerges.

Class
Bloodrager
Kind
Bloodline
Granted Spells
4 levels
Choices
6 bonus feats

Hags interbreed with other races frequently, and those children who escape their grasp may pass their heritage on to later generations before it reemerges. The potent humors that accompany hag blood are better suited to a bloodrager’s ferocity than to traditional spellcasting.

Bonus Spells

Evil Eye

Bloodline Features

Evil Eye Level 1 C · Uses-Per-Day Ability Rest

At 1st level, you can curse an opponent with a wicked glance. As a standard action, you can afflict one target within 30 feet that you can see, causing it to take a –2 penalty to AC and on attack rolls for 1 round per class level or until the target hits you with an attack. The target can negate this effect with a successful Will saving throw (DC = 10 + half your bloodrager level + your Charisma modifier). You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Hag Fortitude Level 4 E · Scaling Numeric Track

At 4th level, you become immune to mundane and magical diseases. At 8th level, you also become immune to poison.

Hag Transformation Level 12 E · Scaling Numeric Track

At 12th level, your form grows more twisted and powerful while bloodraging, but clumsy, blind aggression clouds your mind. Your morale bonus to Strength increases by 2, and you gain low-light vision and darkvision (60 feet), but you take a –2 penalty to both Dexterity and Wisdom for the duration of your bloodrage.

At 16th level, you apply your morale bonus on Will saving throws while bloodraging to Fortitude and Reflex saving throws against spells and spell-like abilities.

Covenguard Level 16 C · Uses-Per-Day Ability Rest

At 16th level, you can cast bestow curse three times per day as a spell-like ability. You count as a hag for the purposes of joining a coven; the coven must contain at least one hag.

Curse Conduit Level 20 F · Gated Unlock

At 20th level, you gain immunity to negative energy damage and all spells with the curse descriptor. Whenever you confirm a critical hit with a melee weapon, you can immediately target your opponent with a bestow curse spell or spell-like ability as a free action.

Grants

Senselow-light vision from level 12
Sensedarkvision 60 ft. from level 12
Immunitydisease from level 4
Immunitypoison from level 8
Immunitynegative energy damage, spells with the curse descriptor from level 20

Bonus Feats

Chosen as you gain bloodline choices — 6 options.

Blind-Fight You are skilled at attacking opponents that you cannot clearly perceive.
Deceitful You are skilled at deceiving others, both with the spoken word and with physical disguises.
Great Fortitude You are resistant to poisons, diseases, and other maladies.
Improved Natural Attack Attacks made by one of this creature's natural attacks leave vicious wounds.
Intimidating Prowess Your physical might is intimidating to others.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Blood of the Coven · OGL-1.0a

Added to the library by eco_the_exploiter on Oct. 21, 2026.

Open Game Content reproduced from Blood of the Coven by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Blood of the Coven on 2026-10-21.

How this notice was generated

Sources Used in This Record
1 Recognized publisher
  • Based on class: Bloodrager (Class) — cites Paizo Inc.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.