Library / Character Variants
Infernal Bloodline
Somewhere in your family's history, a relative made a deal with a devil, and that pact has influenced your family line ever since. While your fate is still your own, you can't help but wonder if your ultimate reward is bound to the Pit.
Description
Somewhere in your family's history, a relative made a deal with a devil, and that pact has influenced your family line ever since. While your fate is still your own, you can't help but wonder if your ultimate reward is bound to the Pit.
Bonus Spells
| Lvl 3 | Protection from Good |
| Lvl 5 | Scorching Ray |
| Lvl 7 | Suggestion |
| Lvl 9 | Charm Monster |
| Lvl 11 | Dominate Person |
| Lvl 13 | Planar Binding |
| Lvl 15 | Greater Teleport |
| Lvl 17 | Power Word Stun |
| Lvl 19 | Meteor Swarm |
Bloodline Features
Class Skill Level 1
Diplomacy.
Bloodline Arcana Level 1 F · Gated Unlock
Whenever you cast a spell of the charm subschool, increase the spell's DC by +2.
Corrupting Touch Level 1 C · Uses-Per-Day Ability Rest
At 1st level, you can cause a creature to become shaken as a melee touch attack. This effect persists for a number of rounds equal to 1/2 your sorcerer level (minimum 1). Creatures shaken by this ability radiate an aura of evil, as if they were an evil outsider (see detect evil). Multiple touches do not stack, but they do add to the duration. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Infernal Resistances Level 3 E · Scaling Numeric Track
At 3rd level, you gain resist fire 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to fire increases to 10 and your bonus on poison saving throws increases to +4.
Hellfire Level 9 C · Uses-Per-Day Ability Rest
At 9th level, you can call down a column of hellfire. This 10-foot-radius burst does 1d6 points of fire damage per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Good creatures that fail their saves are shaken for a number of rounds equal to your sorcerer level. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet.
On Dark Wings Level 15 C · Uses-Per-Day Ability Rest
At 15th level, you can grow fearsome bat wings as a standard action, giving you a fly speed of 60 feet with average maneuverability. The wings can be dismissed as a free action.
Power of the Pit Level 20 F · Gated Unlock
At 20th level, your form becomes infused with vile power. You gain immunity to fire and poison. You also gain resistance to acid 10 and cold 10, and the ability to see perfectly in darkness of any kind to a range of 60 feet.
Bloodline Info
- Class
- Sorcerer
- Source
- Core Rulebook
Attribution
- Contributor
- Core Rulebook
- License
- OGL-1.0a
Original content contributed by Core Rulebook, designated as Open Game Content under the OGL-1.0a.
Sources Used in This Record
1 House/Core
-
Based on class: Sorcerer (Class)House/Core — covered by the site's Section 15.
Loading references...
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.