Pathfinder 1e
Bloodline
Sorcerer
Serpentine Bloodline
Commands serpents with hypnotic magic, delivering venomous bite attacks and casting mind-affecting spells on beast foes.
- Class
- Sorcerer
- Kind
- Bloodline
- Granted Spells
- 9 levels
- Choices
- 8 bonus feats
Your bloodline carries the lingering stain of ancient serpent races that ruled when the world was young; your forebears were likely favored slaves anointed by their reptilian masters and gifted with their cold cunning and subtle manipulation. While deception and a mesmeric charm are your birthright, you may struggle for truth in spite of your heritage.
Bonus Spells
Bloodline Features
Bloodline Arcana Level 1 F · Gated Unlock
Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language.
Class Skill Level 1
Diplomacy.
Serpent's Fang Level 1 C · Uses-Per-Day Ability Rest
At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite—injury; save Fort DC 10 + 1/2 your sorcerer level + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save). At 5th level, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At 7th level, your poison requires 2 successful saves to cure. At 11th level, your poison damage increases to 1d4 Con. You can use your fangs for a number of rounds per day equal to 3 + your Charisma modifier.
Serpentfriend Level 3 F · Gated Unlock
At 3rd level, you can use speak with animals at will with reptilian animals (including various forms of dinosaurs, lizards, and other cold-blooded creatures), and you gain a viper familiar using your sorcerer level –2 as your effective wizard level.
Snakeskin Level 9 E · Scaling Numeric Track
At 9th level, you gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and a +2 bonus on Escape Artist checks. At 13th level and 17th level, these bonuses increase by +1.
Den of Vipers Level 15 F · Gated Unlock
At 15th level, you may summon a host of writhing serpents. This power acts as creeping doom, but the swarms' poison inflicts Con damage and any creature other than you sharing a space with a swarm is entangled.
Scaled Soul Level 20 F · Gated Unlock
At 20th level, you gain the shapechanger subtype, and you can assume the form of a reptilian humanoid (as alter self) or snake of Diminutive to Huge size (as beast shape III) at will. You retain the power of speech and the ability to use somatic spell components when transformed. You also become immune to poison and paralysis. You may use serpent's fang as often as desired, and you may choose to inflict damage to any ability score.
Grants
Bonus Feats
Chosen as you gain bloodline choices — 8 options.
Combat Casting
You are adept at spellcasting when threatened or distracted.
Combat Reflexes
You can make additional attacks of opportunity.
Deceitful
You are skilled at deceiving others, both with the spoken word and with physical disguises.
Deft Hands
You have exceptional manual dexterity.
Persuasive
You are skilled at swaying attitudes and intimidating others into your way of thinking.
Silent Spell
Cast the affected spell without verbal components.
Skill Focus (Bluff)
Choose a skill. You are particularly adept at that skill.
Stealthy
You are good at avoiding unwanted attention and slipping out of bonds.