Pathfinder 1e
Bloodline
Sorcerer
Verdant Bloodline
Blends flesh with floral essence, ensnaring foes with animate vines, photosynthesizing nutrients, and commanding plant life.
- Class
- Sorcerer
- Kind
- Bloodline
- Granted Spells
- 9 levels
- Choices
- 8 bonus feats
Your progenitors infused themselves with raw plant life, binding it into their own tissue and passing it down to their literal seed, giving you innate communion with nature.
Bonus Spells
Bloodline Features
Bloodline Arcana Level 1 F · Gated Unlock
Whenever you cast a spell with a range of personal, your skin toughens, granting you a natural armor bonus equal to the spell's level for 1d4 rounds. This bonus does not stack with any other natural armor bonuses you might have.
Class Skill Level 1
Knowledge (nature).
Tanglevine Level 1 C · Uses-Per-Day Ability Rest
At 1st level, as a standard action, you can create a 15-foot-long, animated vine that springs from your hand. This vine lasts for 1 round and can be used to make a single disarm, steal, or trip combat maneuver, using your sorcerer level plus your Charisma modifier in place of your normal CMB. You can use this power a number of times per day equal to 3 + your Charisma modifier.
Photosynthesis Level 3 E · Scaling Numeric Track
At 3rd level, you feed upon nature's raw essence. Your need to eat and sleep is reduced as if wearing a ring of sustenance, and you gain a +2 racial bonus on saving throws made against poison and sleep effects. At 9th level, these bonuses increase to +4.
Massmorph Level 9 C · Uses-Per-Day Ability Rest
At 9th level, as a full-round action, you can alter the size and health of plant life, as if using plant growth or diminish plants. Alternatively, you can transform one willing non-plant creature per sorcerer level (no two of which can be more than 30 feet apart) as tree shape. You may transform creatures as plant shape I at 15th level, or plant shape II at 20th level. You can transform non-plant creatures using this power once per day.
Rooting Level 15 C · Uses-Per-Day Ability Rest
At 15th level, as a move action, you can extend roots into the ground. Your speed is reduced to 5 feet, but you gain a +4 bonus to natural armor and a +10 bonus to CMD against bull rush, overrun, reposition, and trip maneuvers. You also gain tremorsense 30 feet and fast healing 1. You can use this power for a number of minutes per day equal to your sorcerer level. This duration need not be consecutive, but it must be used in 1-minute increments.
Shepherd of the Trees Level 20 F · Gated Unlock
At 20th level, your verdant heritage fully manifests. You gain a +4 natural armor bonus. You gain immunity to paralysis, poison, polymorph, sleep, and stunning, and you gain tremorsense 30 feet even when not rooted.
Grants
Bonus Feats
Chosen as you gain bloodline choices — 8 options.
Acrobatic Steps
You can easily move over and through obstacles.
Craft Staff
You can create magic staves.
Endurance
Harsh conditions or long exertions do not easily tire you.
Extend Spell
You can make your spells last twice as long.
Fleet
You are faster than most.
Nimble Moves
You can move across a single obstacle with ease.
Skill Focus (Knowledge (nature))
Choose a skill. You are particularly adept at that skill.
Toughness
You have enhanced physical stamina.