Showing 81–100 of 170 domains.
Cleric
Inner Sea Gods
As a standard action, you can create a 20-foot aura that causes enemies within to be overcome with feelings of isolation and loss.
ReplacesPart the Veil
Cleric
Inner Sea Gods
As a standard action, you can cast a strengthened spell against a creature that damaged you since your last turn.
ReplacesTouch of Law
Cleric
Core Rulebook
You can touch a creature to learn about its abilities and weaknesses.
Cleric
Champions of Corruption
At 8th level, after taking damage from any source, you may attempt a DC 25 concentration check as an immediate action.
ReplacesScythe of Evil
Cleric
Advanced Player's Guide
At 6th level, as a swift action, you can change the location of one of your blast runes.
ReplacesSpell Rune
Cleric
Core Rulebook
You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ab...
Cleric
Advanced Player's Guide
As a standard action, you can issue an inspiring command to your allies.
ReplacesInspiring Word
Cleric
Divine Anthology
At 8th level, as a move action, you can extol the virtues of yourself or an ally within 60 feet that you can see.
ReplacesDivine Presence
Cleric
Heroes of the Street
As a standard action, you can command a creature within 30 feet to refrain from committing a particular action (including any referenced in the spell forbid action).
ReplacesTouch of Law
Cleric
Ultimate Wilderness
You can spontaneously swap out any of your domain spells for a summon nature's ally spell of the same level or lower, to a maximum of summon nature's ally VII.
ReplacesWooden Fist
Cleric
Core Rulebook
You have the ability to ignore impediments to your mobility.
Cleric
Advanced Player's Guide
As a standard action, you can emit a flash of light from your holy symbol or divine focus.
ReplacesSun's Blessing
Cleric
Divine Anthology
As a swift action when you cast a spell with the electricity descriptor, you can designate one creature within line of sight.
ReplacesElectricity Resistance
Cleric
Advanced Player's Guide
At 8th level, you can emit a 30-foot aura of forgetfulness for a number of rounds per day equal to your cleric level.
ReplacesEyes of Darkness
Cleric
Advanced Player's Guide
As an immediate action, you can attempt to thwart a melee or ranged attack that targets you.
ReplacesDazing Touch
Cleric
Inner Sea Gods
As a standard action, you can touch a willing creature, granting it a +4 sacred bonus on saving throws to resist charm, compulsion, and fear effects for 1 hour.
ReplacesTouch of Law
Cleric
Core Rulebook
You can touch a willing creature as a standard action, giving it a bit of luck.
Cleric
Advanced Player's Guide
At 8th level, you can compel a creature within 30 feet to attempt to please you as a standard action.
ReplacesCharming Smile
Cleric
Core Rulebook
You can give a creature a vision of madness as a melee touch attack.
Cleric
Core Rulebook
You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning.