Darkness Domain
| Lvl 1 | Obscuring Mist |
| Lvl 2 | Blindness/deafness (Only to Cause Blindness) |
| Lvl 3 | Deeper Darkness |
| Lvl 4 | Shadow Conjuration |
| Lvl 5 | Summon Monster V (Summons 1d3 Shadows) |
| Lvl 6 | Shadow Walk |
| Lvl 7 | Power Word Blind |
| Lvl 8 | Greater Shadow Evocation |
| Lvl 9 | Shades |
Touch of Darkness Level 1 C · Uses-Per-Day Ability
As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Eyes of Darkness Level 8 C · Uses-Per-Day Ability
At 8th level, your vision is not impaired by lighting conditions, even in absolute darkness and magic darkness. You can use this ability for a number of rounds per day equal to 1/2 your cleric level. These rounds do not need to be consecutive.
- Class
- Cleric
- Source
- Core Rulebook
- Contributor
- Core Rulebook
- License
- OGL-1.0a
Original content contributed by Core Rulebook, designated as Open Game Content under the OGL-1.0a.
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Based on class: Cleric (Class)House/Core — covered by the site's Section 15.
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