Pathfinder 1e Domain Cleric Artifice Domain

Trap Subdomain

At 8th level, select a supernatural ranger trap.

Class
Cleric
Kind
Domain
Granted Spells
3 levels
Replaces
1 feature
Subdomain of the Artifice domain, replacing its dancing weapons power with Supernatural Trap.

Replaces

Dancing Weapons

Domain Spells (Replacement)

2 snare
7 teleport trap

Domain Features

Supernatural Trap Level 8

At 8th level, select a supernatural ranger trap. You can use this trap a number of times per day equal to your Wisdom bonus. The DCs for Perception checks, Disable Device checks, and saving throws against the trap are equal to 10 + 1/2 your character level + your Wisdom bonus. The trap lasts for 1 hour or until triggered.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Kobolds of Golarion · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 24, 2026.

Open Game Content reproduced from Kobolds of Golarion by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Kobolds of Golarion on 2026-09-24.

How this notice was generated

Sources Used in This Record
  • Based on class: Cleric (Class) — core content under OGL 1.0a
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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.