Showing 1–24 of 24 feats.
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point and hit with a ranged touch attack to deal 1d6 acid damage + Charisma modifier (+1d6 per 2 levels beyond 1st, max 10d6) and sicken the target for 1d4 rounds (Fortitude negates the sicken).
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point as a swift action to gain temporary hit points equal to your arcanist level + Charisma modifier for 1 minute per level; each further daily use costs 1 more point.
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point to make your weapon count as magic and, from 5th level, gain a scaling enhancement bonus or weapon special abilities for a number of minutes equal to your Charisma modifier.
Arcanist Exploit
Advanced Class Guide
Gain the 1st-level power of a chosen sorcerer bloodline, and spend 1 arcane reservoir point to treat your arcanist level as your sorcerer level for it; if you already have a bloodline, your arcanist levels stack instead.
Arcanist Exploit
Advanced Class Guide
Consume potions, scrolls, staves, or wands as a move action (Charisma modifier times per day) to refill your arcane reservoir by half the contained spell's level.
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point and an arcanist spell slot to counter a spell you identify with a dispel check (a same-level prepared spell gives a +5 bonus).
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point as part of a move or withdraw action to teleport up to 10 feet per arcanist level to a spot you can see, without provoking.
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point as a standard action to gain resistance 10 (rising to 30 by 20th level) against one chosen energy type for 1 minute per arcanist level.
Arcanist Exploit
Advanced Class Guide
Gain a familiar using your arcanist level as your wizard level; arcanist levels stack with another class's for a familiar gained elsewhere.
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point to loose a 30-foot line of fire dealing 1d6 + Charisma modifier fire damage (+1d6 per 2 levels beyond 1st, max 10d6), Reflex half.
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point to automatically strike one target within 30 feet for 1d4 force damage + 1 per arcanist level, as magic missile.
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point and hit with a ranged touch attack to deal 1d6 cold damage + Charisma modifier (+1d6 per 2 levels beyond 1st, max 10d6) and stagger the target for 1 round (Fortitude negates the stagger).
Arcanist Exploit
Advanced Class Guide
Gain one item creation feat as a bonus feat (you must meet its prerequisites).
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point and hit with a ranged touch attack to deal 1d6 electricity damage + Charisma modifier (+1d6 per 2 levels beyond 1st, max 10d6) and impair the target's vision for 1 round (Fortitude negates).
Arcanist Exploit
Advanced Class Guide
Gain one metamagic feat as a bonus feat (you must meet its prerequisites).
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point to apply a metamagic feat you know to a spell as you cast it without increasing casting time (still using the higher-level slot).
Arcanist Exploit
Advanced Class Guide
When you spend an arcane reservoir point to raise a spell's caster level or DC, it increases by 2 instead of 1.
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point as a full-round action (provokes) to prepare a spell in place of another prepared spell of the same level, referencing your spellbook.
Arcanist Exploit
Advanced Class Guide
Gain one 1st-level arcane school power (using Charisma for Intelligence), and spend 1 arcane reservoir point to treat your arcanist level as your wizard level for it; if you already have an arcane school, your arcanist levels stack instead.
Arcanist Exploit
Advanced Class Guide
You can see magical auras; spend 1 arcane reservoir point to detect magic for 1 minute, auto-identifying auras and, on a touch, magic item properties without the usual examination time.
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point and succeed at a dispel check to suppress one spell effect on a single creature for a number of rounds equal to your Charisma modifier.
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point as a standard action to gain spell resistance 6 + your arcanist level for a number of rounds equal to your Charisma modifier.
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point while adjacent to a spell effect you know of to increase or decrease its remaining duration by 50% (once per effect; unwilling targets get a melee touch attack and Will save).
Arcanist Exploit
Advanced Class Guide
Use the consume spells class feature or the consume magic items exploit as a swift action instead of a move action.