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General Adventurer's Guide

You are more aware of the supernatural forces that influence the world-and, consequently, are more easily noticed by them.

General Adventurer's Guide

You are more aware of the supernatural forces that influence the world-and, consequently, are more easily noticed by them.

General Adventurer's Guide

You are more aware of the supernatural forces that influence the world-and, consequently, are more easily noticed by them.

Revelation Revelation:Life Advanced Player's Guide

Whenever your healing spells heal a target up to its maximum hit points, any excess points persist for 1 round per level as temporary hit points (up to a max...

General Occult Adventures

You have a strong connection to a particular legend, which empowers the spirits you channel.

General Adventurer's Guide

Your insight and force of will can tame dangerous spirits.

General Occult Adventures

You sense the presence of the unseen.

Revelation Revelation:Ancestor Ultimate Magic

You can call upon the spirits of your ancestors to form a shield around you that blocks incoming attacks and grants you a +4 armor bonus.

General Adventurer's Guide

You fully open your mind to the spirit world, learning to perceive the hidden.

General Horror Adventures

By absorbing spirits, you can learn how to set them free.

RequiresMust have died at least once or been possessed by an undead creature

Rage Power Advanced Player's Guide

While raging and mounted, the barbarian's mount gains DR/magic equal to 1/2 the barbarian's level.

General Advanced Class Guide

By forging a temporary bond with a spirit, you gain access to an unfamiliar hex.

Rage Power Advanced Player's Guide

While raging, protective spirits grant a 20% miss chance against ranged attacks and against melee attacks from non-adjacent (reach) creatures.

Rage Power Advanced Player's Guide

While raging, adjacent living enemies take 1d8 negative energy damage each round, and the spirit slam reaches 15 feet and deals 1d6 negative energy damage.

Rage Power Advanced Player's Guide

While raging, spirit wisps make one slam attack each round (full BAB + Cha) against an adjacent living foe, dealing 1d4 + Charisma negative energy damage.

Revelation Revelation:Bones Advanced Player's Guide

As a standard action, you can become incorporeal and invisible.

Revelation Revelation:Ancestor Ultimate Magic

You can become incorporeal and invisible.

Revelation Revelation:Nature Advanced Player's Guide

When in a natural setting, whenever you are reduced to negative hit points, you automatically stabilize.

Revelation Revelation:Ancestor Ultimate Magic

You can summon the spirit of a great warrior ancestor and allow it to possess you, becoming a mighty warrior yourself.

General Advanced Race Guide

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Requires<p class="stat-block-1">Attuned to the Wild, Guardian of the Wild, elf.</p>

General Advanced Class Guide

You commune with a spirit of your choice, and it grants your animal companion or familiar a boon.

Combat Core Rulebook

Your mounted charge attacks deal a tremendous amount of damage.

RequiresRide 1 rank, Mounted Combat, Ride-By Attack.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.