Library / Character Options

Delayed Bomb

The alchemist can place a bomb so that it explodes a number of rounds after the alchemist ceases contact with the bomb.
This is a Discovery — a class feature gained automatically at certain levels, not a feat you select independently through normal feat selection.

The alchemist can place a bomb so that it explodes a number of rounds after the alchemist ceases contact with the bomb. This delay can be any number of rounds as chosen by the alchemist, up to a number of rounds equal to his level. If at any point the alchemist reclaims possession of the delayed bomb, he can end the timer and prevent the bomb's detonation. A delayed bomb detonates immediately if any other creature attempts to touch or move it, or if the bomb's contents are removed from the vial (such as if the vial breaks). The bomb deals damage as if it scored a direct hit to any creature in the square with the bomb when it detonates, and splash damage to all adjacent creatures as normal. An alchemist cannot have more than one delayed bomb at one time. If he creates another delayed bomb, the previous bomb becomes inert. Dispel magic can neutralize a delayed bomb, as can a successful Disable Device check (DC equals 10 + the alchemist's level + the alchemist's Intelligence modifier). An alchemist must be at least 8th level before selecting this discovery.

Feat Info
System
PF1E
Universe
core
Feat Types
Discovery
Attribution
Contributor
Advanced Player's Guide
License
OGL-1.0a

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

Tags
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.