When the alchemist creates a bomb, he can choose to have it inflict acid damage.
All Discoveries
A class talent — granted by Alchemist: At 2nd level, and then again every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery.
Condition your body to adapt to life above water, gaining the amphibious special quality.
The alchemist gains the ability to create a lesser simulacrum.
The alchemist gains the ability to animate a relatively complete corpse as an alchemy-powered zombie.
Create bombs dealing chaotic divine damage that can stagger lawful creatures.
The alchemist can throw bombs infused with psychic trauma, duplicating the anguish bombs used by mnemostillers.
Create an inhaled extract expending a slot 2 levels higher to affect all creatures in a 10-foot spread.
The alchemist's constant exposure to strange chemicals has expanded his mind.
Create bombs dealing lawful divine damage that can stagger chaotic creatures.
Creatures biting the alchemist become sickened (Fort negates), and creatures swallowing the alchemist become nauseated and vomit him out.
Bomb crushes target like a void bomb and bull rushes adjacent creatures away using alchemist level and Int modifier.
When the alchemist creates a bomb, he can choose for it to detonate very brightly.
Create piercing bombs dealing bleed damage that reanimate slain foes as skeletons.
The alchemist has learned how to preserve a sample of oozes in a sealed bottle, which he can prepare for use as an extract.
Instead of drawing the components of, creating, and throwing a bomb, the alchemist can draw the components, drink them, mix them within his body, and then expel them as a breath weapon as a standard a
The alchemist infuses weapon poisons with celestial power to affect undead and evil outsiders, bypassing immunities.
Once per day, the alchemist brews an infusion that shifts the imbiber's alignment to good for 10 minutes per level (Will negates).
The alchemist gains the ability to create a cognatogen, a mutagen-like mixture that heightens one mental ability score at the expense of a physical ability score.
Under cognatogen, add half class level to all Knowledge checks and attempt them untrained.
When the alchemist creates an extract, he can place two formulae into one extract.
The alchemist can combine two doses of the same poison to increase their effects.
When the alchemist creates a bomb, he can choose to have it inflict sonic damage.
The alchemist's bombs twist the target's perception of friend and foe.
The alchemist expends two daily bombs to create a non-magical object as minor creation using his alchemist level as caster level.