Pathfinder 1e Class Talent

Dispelling Strike

The magus can spend 1 or more points from his arcane pool as a swift action to imbue his weapon with a special power.

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Prerequisites
None
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Class talent

This is a Magus Arcana — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

The magus can spend 1 or more points from his arcane pool as a swift action to imbue his weapon with a special power. If the weapon strikes a creature within the next minute, that creature is the subject of a targeted dispel magic using the magus's level as the caster level, except that this effect cannot dispel a spell of a level higher than the number of arcane pool points expended to activate this ability (treat higher-level spells as if they do not exist and apply the dispel attempt to the remaining spells with the highest caster level). Once the strike is made, the power dissipates, even if the dispel attempt is unsuccessful. The magus must be at least 9th level before selecting this arcana.

Attribution

Paizo Inc. · Ultimate Magic · OGL-1.0a

Original content contributed by Ultimate Magic, designated as Open Game Content under the OGL-1.0a.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.