Pathfinder 1e Class Talent Magus Arcana

Ghost Blade

Spend 1 additional arcane pool point when enhancing a weapon to add brilliant energy or ghost touch.

Browse feats
Type
Magus Arcana
Prerequisites
None
Spell Level
—
Availability
Class talent

This is a Magus Arcana — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

(Su) Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add the brilliant energy and ghost touch special abilities to the list of available options. The magus must be at least 9th level before selecting this arcana.

Prerequisites

Magus level 9th
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Ultimate Combat · OGL-1.0a

Added to the library by eco_the_exploiter on July 25, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Original content contributed by Ultimate Combat, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

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