Pathfinder 1e Class Talent Discovery

Gills

Grow gills allowing you to breathe water and air, but requiring regular water bathing.

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Type
Discovery
Prerequisites
None
Spell Level
—
Availability
Class talent

This is a Discovery — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

An alchemist with this discovery grows a set of gills that allow him to breathe water in addition to breathing air. When on land, the alchemist risks his gills drying out and must bathe his gills with 1/2 gallon of water every 24 hours he is out of the water or take 1 point of Constitution damage every hour thereafter. An alchemist must be at least 4th level before selecting this discovery.

Prerequisites

Alchemist level 4th
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Adventure Path #123: The Flooded Cathedral · OGL-1.0a

Added to the library by eco_the_exploiter on Nov. 3, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Adventure Path #123: The Flooded Cathedral by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Adventure Path #123: The Flooded Cathedral on 2026-11-03.

How this notice was generated

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