Pathfinder 1e
Class Talent
Ninja Trick
Herbal Compound
The ninja spends 1 ki and consumes an herbal compound as a move action: -2 AC and Reflex saves, but +4 alchemical bonus on Will saves for 10 minutes per level.
- Type
- Ninja Trick
- Prerequisites
- None
- Spell Level
- —
- Availability
- Class talent
This is a Ninja Trick — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.
A ninja with this trick can consume specially prepared herbs to strengthen her mind. The ninja can spend 1 ki point and smoke, eat, or inject an herbal compound as a move action. The ninja takes a -2 penalty to AC and on Reflex saves but gains a +4 alchemical bonus on Will saves for 10 minutes per ninja level.
Prerequisites
ki pool