Library / Talent Pools

All Ninja Tricks

A class talent — granted by Ninja

Also available to Gunpowder Bombardier, Hunting Serpent, Petal Ninja

Tier: Master Trick
Chronicle of Legends

Spend 1 ki point as a standard action to gain the benefits of displacement and haste for 1 round per 2 ninja levels.

Ultimate Combat

As a swift action, a ninja with this trick can focus her ki to grant her a +20 bonus on one Acrobatics check of her choice made before the start of her next...

Ultimate Combat

The ninja can select a rogue talent from the list of Advanced Talents in place of a ninja trick.

Chronicle of Legends

Purchasing 50 identical magic shuriken grants an infinite replenishing stock that can be upgraded as a magic weapon.

Heroes from the Fringe

On a hit against a creature holding a charged or per-day magic item, the ninja can attempt a UMD check to drain a use or charges equal to her sneak attack dice.

Ultimate Combat

A ninja with this master trick can kill foes that are unable to defend themselves.

Core Rulebook

Sneak attacks cause bleed damage each round equal to the number of sneak attack dice rolled.

Ultimate Combat

Whenever the ninja throws a smoke bomb, all living creatures in the cloud must make a Fortitude save or be blinded by the black smoke for 1d4 rounds.

Champions of Balance

Gains In Harm's Way as a bonus feat and can spend 1 ki to impose a blood debt on an aided ally.

Legacy of Dragons

The ninja chooses an imperial dragon type and expends smoke bomb supplies and up to 2 ki to produce a breath weapon dealing her sneak attack damage.

Ultimate Combat

Whenever a ninja throws a smoke bomb, all living creatures in the resulting cloud must make a Fortitude save or become staggered by the choking black smoke for...

Core Rulebook

A rogue that selects this talent gains a bonus combat feat (see Feats).

Ultimate Combat

This trick allows the ninja to use her ki to enhance her sight, granting darkvision out to a range of 60 feet.

Ultimate Combat

A ninja with this ninja trick increases the range at which she can deal sneak attack damage by 10 feet.

Ultimate Combat

As a full-round action, a ninja with this master trick can take careful aim and pool all of her attack potential into a single, deadly shuriken throw.

Martial Arts Handbook

The ninja gains the vigilante's dual identity and seamless guise, except she can spend 1 ki point to change identities as a move action.

Ultimate Combat

A ninja who selects this ninja trick gains the Deflect Arrows feat as a bonus feat.

Ultimate Combat

A ninja can avoid even magical and unusual attacks with great agility.

Chronicle of Legends

As long as the ninja has at least 1 ki point, she gains the change shape universal monster rule (Small or Medium humanoid, as alter self).

Core Rulebook

This ability allows a rogue to move at full speed using the Stealth skill without penalty.

Ultimate Combat

A ninja may gain any feat that she qualifies for in place of a ninja trick.

Ultimate Combat

As an immediate action, the ninja can slow her descent as if using feather fall .

Ultimate Combat

A ninja with this ability can expend 1 ki point from her ki pool as a swift action before she makes a full-attack attack with shuriken.

Ultimate Combat

A ninja with this ability can recall one trick taught to her by her ancient masters.

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