Spend 1 ki point as a standard action to gain the benefits of displacement and haste for 1 round per 2 ninja levels.
All Ninja Tricks
A class talent — granted by Ninja
Also available to Gunpowder Bombardier, Hunting Serpent, Petal Ninja
As a swift action, a ninja with this trick can focus her ki to grant her a +20 bonus on one Acrobatics check of her choice made before the start of her next...
The ninja can select a rogue talent from the list of Advanced Talents in place of a ninja trick.
Purchasing 50 identical magic shuriken grants an infinite replenishing stock that can be upgraded as a magic weapon.
On a hit against a creature holding a charged or per-day magic item, the ninja can attempt a UMD check to drain a use or charges equal to her sneak attack dice.
A ninja with this master trick can kill foes that are unable to defend themselves.
Sneak attacks cause bleed damage each round equal to the number of sneak attack dice rolled.
Whenever the ninja throws a smoke bomb, all living creatures in the cloud must make a Fortitude save or be blinded by the black smoke for 1d4 rounds.
Gains In Harm's Way as a bonus feat and can spend 1 ki to impose a blood debt on an aided ally.
The ninja chooses an imperial dragon type and expends smoke bomb supplies and up to 2 ki to produce a breath weapon dealing her sneak attack damage.
Whenever a ninja throws a smoke bomb, all living creatures in the resulting cloud must make a Fortitude save or become staggered by the choking black smoke for...
A rogue that selects this talent gains a bonus combat feat (see Feats).
This trick allows the ninja to use her ki to enhance her sight, granting darkvision out to a range of 60 feet.
A ninja with this ninja trick increases the range at which she can deal sneak attack damage by 10 feet.
As a full-round action, a ninja with this master trick can take careful aim and pool all of her attack potential into a single, deadly shuriken throw.
The ninja gains the vigilante's dual identity and seamless guise, except she can spend 1 ki point to change identities as a move action.
A ninja who selects this ninja trick gains the Deflect Arrows feat as a bonus feat.
A ninja can avoid even magical and unusual attacks with great agility.
As long as the ninja has at least 1 ki point, she gains the change shape universal monster rule (Small or Medium humanoid, as alter self).
This ability allows a rogue to move at full speed using the Stealth skill without penalty.
A ninja may gain any feat that she qualifies for in place of a ninja trick.
As an immediate action, the ninja can slow her descent as if using feather fall .
A ninja with this ability can expend 1 ki point from her ki pool as a swift action before she makes a full-attack attack with shuriken.
A ninja with this ability can recall one trick taught to her by her ancient masters.