Spend 1 ki point as a standard action to gain the benefits of displacement and haste for 1 round per 2 ninja levels.
All Ninja Tricks
A class talent — granted by Ninja
Also available to Gunpowder Bombardier, Hunting Serpent, Petal Ninja
The ninja can select a rogue talent from the list of Advanced Talents in place of a ninja trick.
Purchasing 50 identical magic shuriken grants an infinite replenishing stock that can be upgraded as a magic weapon.
A ninja with this master trick can kill foes that are unable to defend themselves.
Whenever the ninja throws a smoke bomb, all living creatures in the cloud must make a Fortitude save or be blinded by the black smoke for 1d4 rounds.
As a full-round action, a ninja with this master trick can take careful aim and pool all of her attack potential into a single, deadly shuriken throw.
The ninja gains the vigilante's dual identity and seamless guise, except she can spend 1 ki point to change identities as a move action.
A ninja can avoid even magical and unusual attacks with great agility.
As long as the ninja has at least 1 ki point, she gains the change shape universal monster rule (Small or Medium humanoid, as alter self).
A ninja may gain any feat that she qualifies for in place of a ninja trick.
Increases shadow clone max to 8 clones and allows deployed clones to split off and flank independently.
As a swift action, a ninja with this trick can pass through walls as if she were a ghost.
Spend 2 ki points to increase ki venom damage to 1d8 or deal Constitution damage.
Whenever a ninja uses the vanishing trick ninja trick, she is treated as if she were under the effects of greater invisibility .
Grants Bodyguard and In Harm's Way as bonus feats; spend 1 ki point when intercepting an attack to gain DR 10/cold iron and energy resistance 10.
1/day when hit, the ninja spends 1 ki as an immediate action to attempt a Stealth check vs. the attacker's Perception; on a success the attack strikes a decoy and she moves away hidden.
The ninja gains the vigilante social talent Many Guises; she must have the deep cover ninja trick first.
A ninja with this trick can take on the appearance of other creatures and individuals.
The ninja spends 1 ki point to cast nondetection on herself as a spell-like ability, caster level equal to her ninja level.
A ninja with this trick learns how to see that which cannot be seen.
This trick allows the ninja to create an illusory double of herself that moves away from her, allowing the ninja to create a distraction.
Gains an improved familiar (calligraphy wyrm, pipefox, shikigami kami, or spirit oni), treating ninja level as wizard level.
A ninja who selects this trick deals damage with her unarmed strikes as if she were a monk of her ninja level –4.
This trick allows a ninja to use her ki to walk through the air.