Pathfinder 1e Class Talent

Inspire Greatness

A bard of 9th level or higher can use his performance to inspire greatness in himself or a single willing ally within 30 feet, granting extra fighting capability. For every three levels the bard attains beyond 9th, he can target an addition

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Class talent

This is a Bardic Performance — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

A bard of 9th level or higher can use his performance to inspire greatness in himself or a single willing ally within 30 feet, granting extra fighting capability. For every three levels the bard attains beyond 9th, he can target an additional ally while using this performance (up to a maximum of four targets at 18th level). To inspire greatness, all of the targets must be able to see and hear the bard. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target's Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent. Inspire greatness is a mind-affecting ability and it relies on audible and visual components.

Source

Core Rulebook

Attribution

Paizo Inc. · TheCrazyGM · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 6, 2026.

Derived from Bard (Core Rulebook).

Derived from the Bard (Core Rulebook), used as Open Game Content under the OGL-1.0a. The game-mechanics content of this derivative work is designated as Open Game Content, contributed by TheCrazyGM. Product Identity of the original publisher is reserved by its owner and is not claimed here.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.