Library / Talent Pools

Bardic Performance

A class talent — every Bardic Performance is granted as a class feature, not picked independently the way an ordinary feat is.

Core Rulebook

At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature

Core Rulebook

A bard of 20th level or higher can use his performance to cause one enemy to die from joy or sorrow. To be affected, the target must be able to see and hear the bard perform for 1 full round and be within 30 feet. The target receives a Will

Core Rulebook

A bard of 8th level or higher can use his performance to foster a sense of growing dread in his enemies, causing them to become shaken. To be affected, an enemy must be within 30 feet and able to see and hear the bard's performance. The eff

Core Rulebook

At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including t

Core Rulebook

At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bar

Core Rulebook

A bard of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each enemy within range receives a Will save (DC 10 + 1/2 the bard's

Core Rulebook

A bard of 3rd level or higher can use his performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as s

Core Rulebook

A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An af

Core Rulebook

A bard of 9th level or higher can use his performance to inspire greatness in himself or a single willing ally within 30 feet, granting extra fighting capability. For every three levels the bard attains beyond 9th, he can target an addition

Core Rulebook

<i></i>A bard of 15th level or higher can inspire tremendous heroism in himself or a single ally within 30 feet. For every three bard levels the character attains beyond 15th, he can inspire heroics in an additional creature. To inspire he

Core Rulebook

This ability functions just like <i>suggestion</i>, but allows a bard of 18th level or higher to make a <i>suggestion</i> simultaneously to any number of creatures that he has already fascinated. <i>Mass suggestion</i> is an enchantment (c

Core Rulebook

<i></i>A bard of 12th level or higher can use his performance to create an effect equivalent to a <i>mass cure serious wounds</i>, using the bard's level as the caster level. In addition, this performance removes the fatigued, sickened, an

Core Rulebook

A bard of 6th level or higher can use his performance to make a <i>suggestion</i> (as per the spell) to a creature he has already fascinated (see above). Using this ability does not disrupt the fascinate effect, but it does require a standa

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