Library / Talent Pools

Bardic Performance

A class talent — granted by Bard: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired.

Core Rulebook

Perform check replaces saves of creatures within 30 ft vs. sonic/language-dependent magic, if higher; needs sound.

Core Rulebook

One enemy within 30 ft: Will save (DC 10 + 1/2 level + Cha) or die; saved: staggered 1d4 rounds, immune 24 h.

Core Rulebook

Enemies within 30 ft that see and hear the bard are shaken while the performance lasts; not frightened or panicked.

Core Rulebook

Perform check replaces saves of creatures within 30 ft vs. illusion (pattern/figment) magic, if higher; needs sight.

Core Rulebook

Will save (DC 10 + 1/2 level + Cha) or fascinated; 90 ft; 1 target + 1 per 3 levels past 1st; ends if threatened.

Core Rulebook

Enemies within 30 ft: Will save (DC 10 + 1/2 level + Cha) or frightened and flee while they hear it; immune 24 h if saved.

Core Rulebook

One ally within 30 ft: +2 competence on a chosen skill, +1 per 4 levels past 3rd (max +6); not usable on the bard.

Core Rulebook

Allies who perceive it: +1 morale vs. charm/fear, +1 competence attack/damage; +1 at 5th and every 6 levels (max +4).

Core Rulebook

Self or one ally within 30 ft: 2 bonus HD, +2 competence attack, +1 competence Fort; +1 target per 3 levels past 9th.

Core Rulebook

Self or one ally within 30 ft: +4 morale on saves, +4 dodge to AC; +1 target per 3 levels past 15th.

Core Rulebook

Suggestion to any number of fascinated creatures at once; Will save (DC 10 + 1/2 level + Cha) negates.

Core Rulebook

4 rounds: mass cure serious wounds at bard level; also removes fatigued, sickened and shaken from those within 30 ft.

Core Rulebook

Suggestion on a fascinated creature; Will save (DC 10 + 1/2 level + Cha); standard action; no extra daily use spent.

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