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Showing 1–13 of 13 feats.
Bardic Performance Core Rulebook

Perform check replaces saves of creatures within 30 ft vs. sonic/language-dependent magic, if higher; needs sound.

Bardic Performance Core Rulebook

One enemy within 30 ft: Will save (DC 10 + 1/2 level + Cha) or die; saved: staggered 1d4 rounds, immune 24 h.

Bardic Performance Core Rulebook

Enemies within 30 ft that see and hear the bard are shaken while the performance lasts; not frightened or panicked.

Bardic Performance Core Rulebook

Perform check replaces saves of creatures within 30 ft vs. illusion (pattern/figment) magic, if higher; needs sight.

Bardic Performance Core Rulebook

Will save (DC 10 + 1/2 level + Cha) or fascinated; 90 ft; 1 target + 1 per 3 levels past 1st; ends if threatened.

Bardic Performance Core Rulebook

Enemies within 30 ft: Will save (DC 10 + 1/2 level + Cha) or frightened and flee while they hear it; immune 24 h if saved.

Bardic Performance Core Rulebook

One ally within 30 ft: +2 competence on a chosen skill, +1 per 4 levels past 3rd (max +6); not usable on the bard.

Bardic Performance Core Rulebook

Allies who perceive it: +1 morale vs. charm/fear, +1 competence attack/damage; +1 at 5th and every 6 levels (max +4).

Bardic Performance Core Rulebook

Self or one ally within 30 ft: 2 bonus HD, +2 competence attack, +1 competence Fort; +1 target per 3 levels past 9th.

Bardic Performance Core Rulebook

Self or one ally within 30 ft: +4 morale on saves, +4 dodge to AC; +1 target per 3 levels past 15th.

Bardic Performance Core Rulebook

Suggestion to any number of fascinated creatures at once; Will save (DC 10 + 1/2 level + Cha) negates.

Bardic Performance Core Rulebook

4 rounds: mass cure serious wounds at bard level; also removes fatigued, sickened and shaken from those within 30 ft.

Bardic Performance Core Rulebook

Suggestion on a fascinated creature; Will save (DC 10 + 1/2 level + Cha); standard action; no extra daily use spent.

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