Library / Talent Pools

Hex

A class talent — granted by Witch: Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes.

Also available to Sylvan Trickster

Advanced Player's Guide

The witch can curse an animal, plant creature, or plot of land, causing it to wither and die.

Advanced Player's Guide

A witch can cackle madly as a move action.

Advanced Player's Guide

The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks.

Advanced Player's Guide

A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.

Advanced Player's Guide

The witch counts as a hag for the purpose of joining a hag's coven.

Advanced Player's Guide

A witch can change her appearance for a number of hours equal to her class level, as if using disguise self .

Advanced Player's Guide

The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see.

Advanced Player's Guide

The witch grows lighter as she gains power, eventually gaining the ability to fly.

Advanced Player's Guide

The witch can grant a creature within 30 feet a bit of good luck for 1 round.

Advanced Player's Guide

A witch can soothe the wounds of those she touches.

Advanced Player's Guide

The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round.

Advanced Player's Guide

A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep .

Advanced Player's Guide

A witch with this hex can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages .

Advanced Player's Guide

A witch can use this hex to place a protective ward over one creature.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.