The witch can touch a creature to suppress or protect it from negative conditions.
Witch Hexes
A class talent — granted by Witch: A witch learns a number of magic tricks, called hexes, that grant them powers or weaken foes.
The witch’s aura purifies the air around her.
The witch imbues her familiar with strange magic, putting a minor curse upon the next enemy to see it.
The witch can curse an animal, plant creature, or plot of land, causing it to wither and die.
A witch can cackle madly as a move action.
The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks.
A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.
The witch gains the scent ability, but only with respect to humanoid children and immature animals.
The witch curses a target with the simple vision of urban mortals.
The witch can lull her enemies into a trance, even in the chaos of combat.
The witch can make the water in a 10-foot radius around her sludgy and viscous for 1 minute, causing it to function as difficult terrain for all swimming creatures except herself.
The witch counts as a hag for the purpose of joining a hag's coven.
The witch can curse a living creature, preventing it from healing completely.
The witches of ancient Iblydos were masters of herbalism, crafting potent drugs and poisons.
The witch’s presence makes death more likely for wounded foes.
The witch can make an animal or humanoid within 30 feet distrust another creature within line of sight.
A witch can change her appearance for a number of hours equal to her class level, as if using disguise self .
The hexer disrupts the connection between a summoned creature within 30 feet and its master.
The witch can cause a creature within 30 feet to suffer hallucinatory distractions whenever it tries to cast a spell or use a spell-like ability for 1 round.
The witch curses a target with clumsiness when in dangerous terrain.
The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see.
This hex grants the witch the ability to speak with and understand the response of any animal as if using speak with animals, though each time she uses the hex, she must decide to communicate with ...
The witch grows lighter as she gains power, eventually gaining the ability to fly.
The witch can conjure a large lotus flower that floats by her side for a number of minutes per day equal to her level.