Pathfinder 1e Class Talent Witch Hex

Disrupt Connection

The hexer disrupts the connection between a summoned creature within 30 feet and its master.

Browse feats
Type
Witch Hex
Prerequisites
None
Spell Level
—
Availability
Class talent

This is a Hex — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

The hexer disrupts the connection between a summoned creature within 30 feet and its master. The summoned creature must succeed at a Will save or be confused for 1d4 rounds. While it's confused in this way, during any round in which the percentile die roll to determine the creature's confusion result is 76-100, the affected creature instead acts as if the hexer had summoned it (attacking the hexer's enemies or performing such other tasks that the hexer can communicate to it). At 8th level, this hex causes the summoned creature to act as if the hexer had summoned it on a result of 51-100. At 16th level, this hex causes the summoned creature to act this way on a result of 26-100. The cackle hex extends the duration of this hex by 1 round. Once a creature has been the target of this hex, that creature is immune to this hex for 24 hours.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Monster Summoner's Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Nov. 1, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Monster Summoner's Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Monster Summoner's Handbook on 2026-11-01.

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