The witch transforms a creature within 30 feet into an aberration.
All Hexes
A class talent — granted by Witch: Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes.
Also available to Shaman, Mammoth Spirit, Ancestors Spirit, Bones Spirit, Flame Spirit, Frost Spirit, Heavens Spirit, Life Spirit, Lore Spirit, Nature Spirit, Slums Spirit, Stone Spirit, Tribe Spirit, Waves Spirit, Dark Tapestry Spirit, Battle Spirit, Sylvan Trickster, Wind Spirit, Restoration Spirit Specialization, Wood Spirit
The witch can use this hex to turn a humanoid enemy into an animal and rob it of its free will.
The witch can curse a creature to prevent it from attacking innocents.
This powerful hex seizes a creature's heart, causing death within just a few moments.
A witch with this grand hex can pluck a dead creature’s soul from the River of Souls and store it in her familiar for safekeeping and eventual resurrection.
The witch curses the target so he is doomed to die (Will negates).
The witch can touch a creature, causing it to drift off into a permanent slumber.
The witch causes a creature within 30 feet to die and be immediately reincarnated into a new body.
The witch may target a single undead creature with this hex as if with an undeath to death spell.
Once per day the witch can, as a full round action, touch a dead creature and bring it back to life.
A witch using this hex calls down the forces of nature to wreak havoc on an area.
The witch calls forth the ghost of a humanoid creature with no more than 18 Hit Dice.
The witch can animate a hut, small house, covered wagon, tent, or similar construction as an animated object.