This ability works as the lodestone ability of the stone spirit.
All Hexes
A class talent — granted by Witch: Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes.
Also available to Shaman, Mammoth Spirit, Ancestors Spirit, Bones Spirit, Flame Spirit, Frost Spirit, Heavens Spirit, Life Spirit, Lore Spirit, Nature Spirit, Slums Spirit, Stone Spirit, Tribe Spirit, Waves Spirit, Dark Tapestry Spirit, Battle Spirit, Sylvan Trickster, Wind Spirit, Restoration Spirit Specialization, Wood Spirit
A witch can cackle madly as a move action.
The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks.
A shaman can chant as a move action.
A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.
A shaman charms an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.
The witch gains the scent ability, but only with respect to humanoid children and immature animals.
The shaman's base speed increases by 10 feet.
The witch curses a target with the simple vision of urban mortals.
As a swift action, the shaman channels the city's spirit through herself, gaining a +4 bonus on all Dexterity- and Wisdom-based skill checks.
The shaman conjures a cloak of semisolid shadowy darkness that grants her a +4 armor bonus.
The witch can lull her enemies into a trance, even in the chaos of combat.
The shaman's command of lore can cause weaker minds to become mired in confusion.
The witch can make the water in a 10-foot radius around her sludgy and viscous for 1 minute, causing it to function as difficult terrain for all swimming creatures except herself.
The witch can create fabulous spells by cooking an intelligent humanoid creature in her cauldron, either alive or dead.
The witch counts as a hag for the purpose of joining a hag's coven.
The force of a waves shaman's water spells can bring even the mightiest of foes to the ground.
The shaman sees through stone, earth, or sand as easily as if it were transparent crystal.
As an immediate action when an enemy within 30 feet threatens a critical hit, the shaman can force the creature to reroll its original attack roll with a penalty equal to the shaman's Charisma modi...
The shaman makes an enemy within 30 feet keenly feel its status outside the tribe.
The witch can curse a creature to prevent it from attacking innocents.
The shaman causes a creature within 30 feet to take more damage from bleed effects and causes its wounds to heal at a slower rate.
The witch can curse a living creature, preventing it from healing completely.
The witches of ancient Iblydos were masters of herbalism, crafting potent drugs and poisons.