Adventurer's Guide

This ability works as the lodestone ability of the stone spirit.

Advanced Player's Guide

A witch can cackle madly as a move action.

Advanced Player's Guide

The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks.

Advanced Class Guide

A shaman can chant as a move action.

Advanced Player's Guide

A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.

Advanced Class Guide

A shaman charms an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.

Ultimate Magic

The witch gains the scent ability, but only with respect to humanoid children and immature animals.

Advanced Class Guide

The shaman's base speed increases by 10 feet.

Ultimate Wilderness

The witch curses a target with the simple vision of urban mortals.

Heroes of the Street

As a swift action, the shaman channels the city's spirit through herself, gaining a +4 bonus on all Dexterity- and Wisdom-based skill checks.

Horror Realms

The shaman conjures a cloak of semisolid shadowy darkness that grants her a +4 armor bonus.

Heroes of Golarion

The witch can lull her enemies into a trance, even in the chaos of combat.

Advanced Class Guide

The shaman's command of lore can cause weaker minds to become mired in confusion.

People of the Wastes

The witch can make the water in a 10-foot radius around her sludgy and viscous for 1 minute, causing it to function as difficult terrain for all swimming creatures except herself.

Ultimate Magic

The witch can create fabulous spells by cooking an intelligent humanoid creature in her cauldron, either alive or dead.

Advanced Player's Guide

The witch counts as a hag for the purpose of joining a hag's coven.

Advanced Class Guide

The force of a waves shaman's water spells can bring even the mightiest of foes to the ground.

Advanced Class Guide

The shaman sees through stone, earth, or sand as easily as if it were transparent crystal.

Wilderness Origins

As an immediate action when an enemy within 30 feet threatens a critical hit, the shaman can force the creature to reroll its original attack roll with a penalty equal to the shaman's Charisma modi...

Wilderness Origins

The shaman makes an enemy within 30 feet keenly feel its status outside the tribe.

Champions of Purity

The witch can curse a creature to prevent it from attacking innocents.

Advanced Class Guide

The shaman causes a creature within 30 feet to take more damage from bleed effects and causes its wounds to heal at a slower rate.

Blood of the Moon

The witch can curse a living creature, preventing it from healing completely.

Heroes of Golarion

The witches of ancient Iblydos were masters of herbalism, crafting potent drugs and poisons.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.