Magical Marketplace

The witch transforms a creature within 30 feet into an aberration.

Heroes of the Street

The shaman causes a target within 30 feet to stumble and fall.

Advanced Player's Guide

With a quick incantation, a witch can place this hex on one creature within 60 feet, causing them to suffer intense pain.

Advanced Class Guide

The shaman creates an invisible shell of air that grants her a +4 armor bonus to AC.

Horror Realms

Whenever the shaman calls or summons one or more creatures, one creature of her choice arrives with the advanced creature simple template.

Healer's Handbook

The witch can touch a creature to suppress or protect it from negative conditions.

Cohorts and Companions

The shaman can grant the blessings of her ancestors to any ally within 30 feet.

Heroes of Golarion

The witch can use this hex to turn a humanoid enemy into an animal and rob it of its free will.

Blood of the Moon

The witch can become any animal of a size from Tiny to Large whose skin she wears.

Advanced Class Guide

The shaman's native intelligence grants her the ability to tap into arcane lore.

Champions of Purity

The witch’s aura purifies the air around her.

Heroes of the Street

As a standard action, the shaman can curse a coin.

Advanced Class Guide

The shaman makes an extra attack of opportunity each round.

Advanced Class Guide

The shaman touches a willing creature (including herself ) and grants a battle ward.

Ultimate Magic

The witch can project her senses into an animal within 100 feet, sensing whatever it senses.

Ultimate Magic

The witch imbues her familiar with strange magic, putting a minor curse upon the next enemy to see it.

Heroes of Golarion

The witch can use her magic to grant her allies ferocious animal abilities.

Advanced Class Guide

The shaman causes one creature within 30 feet to become more susceptible to the sapping powers of cold for 1 minute.

Advanced Class Guide

The shaman relies on wisdom rather than intellect to gain and retain knowledge.

Heroes of Golarion

The shaman turns the air frigid around a target within 30 feet for a number of rounds equal to the shaman's Charisma modifier (minimum 1).

Advanced Player's Guide

The witch can curse an animal, plant creature, or plot of land, causing it to wither and die.

Advanced Class Guide

With a quick incantation, the shaman causes a creature within 30 feet to suffer stiffness in the joints and bones, causing the target to be staggered 1 round.

Advanced Class Guide

A shaman touches a willing creature (including herself ) and grants a bone ward.

Horror Realms

As a standard action, the shaman can violently probe the mind of a single intelligent creature within 60 feet.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.