The shaman entangles a creature within 30 feet for a number of rounds equal to the shaman's Charisma modifier (minimum 1).
All Hexes
A class talent — granted by Witch: Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes.
Also available to Shaman, Mammoth Spirit, Ancestors Spirit, Bones Spirit, Flame Spirit, Frost Spirit, Heavens Spirit, Life Spirit, Lore Spirit, Nature Spirit, Slums Spirit, Stone Spirit, Tribe Spirit, Waves Spirit, Dark Tapestry Spirit, Battle Spirit, Sylvan Trickster, Wind Spirit, Restoration Spirit Specialization, Wood Spirit
The shaman summons the powers of nature to erode a construct or object within 30 feet.
The shaman can spontaneously cast summon nature's ally spells as a druid.
Choose a specific kind of animal: eagle, fox, dog, and so on.
The shaman can move through nonmagical fog, rain, mist, snow, and other environmental effects without penalty (see Weather, Core Rulebook 437).