Ki Venom
Spend 1 ki as a full-round action to create a temporary injury poison dealing 1d4 Str or Dex damage, with options to spend additional ki to enhance it.
- Type
- Ninja Trick
- Prerequisites
- None
- Spell Level
- —
- Availability
- Class talent
This is a Ninja Trick — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.
A ninja with this trick knows how to make poisons from innocuous herbs or minerals. Creating ki venom is a full-round action that costs 1 ki point. The poison lasts for 24 hours before becoming inert. The poison deals either Strength or Dexterity damage, chosen when the venom is created. The ninja can spend additional ki as part of the process of creating the ki venom to improve the venom in one or more of the following ways: spend 1 ki point to increase the damage die to a d6, spend 1 ki point to change the ability damage dealt to Intelligence, Wisdom, or Charisma damage, or spend 1 ki point to increase the number of saves required to cure the poison by 1.
Ki Venom: Type poison, injury; Save Fortitude DC = 10 + 1/2 the ninja's level + her Charisma modifier; Frequency 1/round for rounds equal to the ninja's Charisma modifier; Effect 1d4 ability damage (see text); Cure 1 save.