Madness Bomb
The alchemist's bombs do more than sear flesh—they sear the mind.
- Type
- Discovery
- Prerequisites
- None
- Spell Level
- —
- Availability
- Class talent
This is a Discovery — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.
The alchemist's bombs do more than sear flesh—they sear the mind. A creature that takes a direct hit from a madness bomb takes damage from the bomb plus 1d4 points of Wisdom damage. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). The amount of Wisdom damage dealt by a madness bomb is reduced by 1 for each madness bomb that hit the target in the past 24 hours, to a minimum of 1 point of Wisdom damage. An alchemist must be at least 12th level before selecting this discovery.