Pathfinder 1e Class Talent Discovery

Method To The Madness

The alchemist uses Charisma instead of Intelligence for bomb damage and save DCs, or for bonus extracts per day; can be selected twice.

Browse feats
Type
Discovery
Prerequisites
None
Spell Level
—
Availability
Class talent

This is a Discovery — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

(Ex) The alchemist has learned to channel his madness into one of his alchemist class abilities. When the alchemist takes this discovery, he chooses one of either bombs or extracts. If he selects bombs, he uses his Charisma bonus in place of his Intelligence bonus when determining the bonus to damage and the saving throw DCs of his bombs. If the alchemist selects extracts, he uses his Charisma bonus in place of his Intelligence bonus to calculate bonus extracts per day. The alchemist must have the madness extraordinary ability to take this discovery. This discovery can be taken twice, allowing the alchemist to select both bombs and extracts.

Prerequisites

Madness extraordinary ability
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Inner Sea Monster Codex · OGL-1.0a

Added to the library by eco_the_exploiter on Nov. 2, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Inner Sea Monster Codex by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Inner Sea Monster Codex on 2026-11-02.

How this notice was generated

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