Pathfinder 1e Class Talent Shaman Hex: Slums

Ward Of The City

The spirit of the city shrouds one creature the shaman touches from the hazards of the slums.

Browse feats
Type
Shaman Hex: Slums
Prerequisites
None
Spell Level
—
Availability
Class talent

This is a Hex — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

The spirit of the city shrouds one creature the shaman touches from the hazards of the slums. The warded creature gains a +5 bonus on saves against disease and poison, and a +25% bonus on percentage chances to negate critical hits and sneak attacks. (This stacks with effects such as fortification , or abilities that grant a creature with no chance to negate critical hits a flat 25% chance.) Each time the ward is used (whether the roll is successful or not), the bonuses are reduced by 1 and 5%, respectively. The ward ends when the bonuses are reduced to 0, when the shaman wards a new creature, or after 24 hours, whichever comes first. At 8th level and 16th level, the ward's starting bonuses increase by 2 and 10%, respectively. A creature affected by this hex cannot be affected by it again for 24 hours.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Heroes of the Street · OGL-1.0a

Added to the library by eco_the_exploiter on Nov. 1, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Heroes of the Street by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Heroes of the Street on 2026-11-01.

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