Library / Bestiary

Graeae

CR 5.00 Monstrous Humanoid NE Medium HD 6
Haggard and hunched, this blind and snaggletoothed crone guides herself by a gruesomely bloated eyeball she clutches in her claws.

A graeae is a haglike creature, though more human in appearance. Some describe them as emissaries of the gods, while others believe graeaes to be physical manifestations of fate.

Whenever three or more graeaes of the same coven are within 10 feet of one another, they can work together to use any of the following spell-like abilities: clairaudience/clairvoyance, commune, contact other plane, speak with dead, and tongues.

All three graeaes must spend a full-round action to take part in this form of cooperative magic. All coven spell-like abilities are CL 9th (or at the highest caster level available to the most powerful graeaes in the coven).

HP
65 (6d10+32)
AC
19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
Init
+3
Speed
30 ft., fly 60 ft. (good)
Fort
+3
Ref
+8
Will
+8
BAB
+6
CMB
+8
CMD
21
Melee
2 claw +8 (1d6+2)
DR
5/epic
SR
16
str
14
+2
dex
17
+3
con
12
+1
int
23
+6
wis
13
+1
cha
8
-1

Weapons: Simple

Luck Ripple — A graeae can use her mystic eye to alter the circumstances of any creature within 30 feet. As a swift action, she can cast her eye on a single creature, causing the target to take a -2 penalty or gain a +2 bonus to one of the following (graeae's choice): AC, ability checks, attack rolls, saving throws, or skill checks. A successful DC 19 Will save negates the effect, which otherwise lasts for 1d6 rounds. This is a mind-affecting gaze effect. The DC of the save is Intelligence-based.

mythic power (2/day, surge +1d6)

Coven — Like hags, graeaes also form covens. A graeae coven can be composed entirely of graeaes, or could or include hags or witches with the coven hex. A hag or witch with the coven hex counts as a graeae for purposes of joining a graeae's coven. Likewise, a graeae counts as a hag for purposes of joining a hag's coven.

Fate Casting — A graeae has the ability to predict future events. On a creature's request, a graeae can expend a use of mythic power as a full-round action to answer a single question as if by the divination spell.

Special Abilities

Coven from text
Like hags, graeaes also form covens. A graeae coven can be composed entirely of graeaes, or could or include hags or witches with the coven hex. A hag or witch with the coven hex counts as a graeae for purposes of joining a graeae's coven. Likewise, a graeae counts as a hag for purposes of joining a hag's coven.
Fate Casting from text
A graeae has the ability to predict future events. On a creature's request, a graeae can expend a use of mythic power as a full-round action to answer a single question as if by the divination spell.
Luck Ripple from text
A graeae can use her mystic eye to alter the circumstances of any creature within 30 feet. As a swift action, she can cast her eye on a single creature, causing the target to take a -2 penalty or gain a +2 bonus to one of the following (graeae's choice): AC, ability checks, attack rolls, saving throws, or skill checks. A successful DC 19 Will save negates the effect, which otherwise lasts for 1d6 rounds. This is a mind-affecting gaze effect. The DC of the save is Intelligence-based.
Mythic Power (2/day, surge +1d6) from text

Feats, Traits & Items

Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Iron Will, Mythic from Feat

Whenever you roll a Will saving throw against a spell, spell-like ability, or supernatural ability from a non-mythic source, roll twice and take the higher result.

Toughness from Feat

You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Calculated: +3 Hp Bonus

Bluff +5, Craft (alchemy) +15, Fly +15, Intimidate +8, Knowledge (arcana) +12, Perception +10, Spellcraft +12, Stealth +12, Survival +10, Use Magic Device +5

spell-like abilities:
At will—Arcane Sight, At will—Fly (DC 12), At will—Undetectable Alignment (DC 10), 5/day—Ill Omen, 3/day—Augury, 3/day—Enthrall (DC 11), 3/day—Feast Of Ashes (DC 11), 1/day—Ray Of Exhaustion (DC 12)
Details
Type
Monstrous Humanoid
Alignment
NE
Size
Medium
Environment
any
Organization
solitary, a pair, or coven (3–12)
Treasure
standard
Senses
blindsense 30 ft., darkvision 60 ft.; Perception +10
Languages
Aklo, Common, Giant, Goblin, Sylvan
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
12 House/Core
  • Uses feat: Combat Casting (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will, Mythic (Feat) — core content under OGL 1.0a
  • Uses feat: Toughness (Feat) — core content under OGL 1.0a
  • Knows spell: Arcane Sight (Spell) — core content under OGL 1.0a
  • Knows spell: Fly (Spell) — core content under OGL 1.0a
  • Knows spell: Undetectable Alignment (Spell) — core content under OGL 1.0a
  • Knows spell: Ill Omen (Spell) — core content under OGL 1.0a
  • Knows spell: Augury (Spell) — core content under OGL 1.0a
  • Knows spell: Enthrall (Spell) — core content under OGL 1.0a
  • Knows spell: Feast Of Ashes (Spell) — core content under OGL 1.0a
  • Knows spell: Ray Of Exhaustion (Spell) — core content under OGL 1.0a
View references and cross-links for Graeae

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.