Library / Bestiary

Kyton, Ostiarius

CR 5.00 Outsider LE Medium HD 7
Cloaked in shadows, every curve and sculpted muscle of this creature suggests some new gasping pleasure or titillating torture.

Ostiariuses mind the gate between the world of mortals and the delights of the Plane of Shadow. Their role is twofold: admitting their brethren onto the Material Plane and—more insidiously—convincing mortals to willingly journey with them to their shadowed homeland. They are the emissaries of their race, encouraging susceptible mortals to abandon their tired philosophies and embrace the possibilities of a realm of inscrutable darkness. Most proudly stand over 6 feet tall, though their weights range from exceedingly light to grossly heavy.

HP
52 (7d10+14); regeneration 2 (good weapons and spells)
AC
18, touch 12, flat-footed 16 (+2 Dex, +2 natural, +4 shield)
Init
+6
Speed
30 ft.
Fort
+7
Ref
+4
Will
+11
BAB
+7
CMB
+7
CMD
19
Melee
2 touches +2 (1 plus bleed)
str
10
+0
dex
15
+2
con
14
+2
int
19
+4
wis
18
+4
cha
19
+4

Weapons: Martial, Simple

bleed (1d6)

Compel Courage — An ostiarius can inspire courage as a 5th-level bard using bardic performance, granting a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls. This ability has a range of 50 feet and affects those creatures the ostiarius chooses who also willingly accept the benefits of the effect (no saving throw required). The ostiarius's performance compels creatures to perform at dangerous extremes. Any living non-outsider that benefits from this ability takes 1 point of bleed damage. A creature that accepts these benefits for multiple consecutive rounds gains additional points of bleed damage that stack with one another (to a maximum of 5). This is an audible, mind-affecting effect and can be countered by a bard's countersong class feature.

Unnerving Gaze — A creature that succumbs to an ostiarius's unnerving gaze becomes sickened for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.

Shadow Traveler — When an ostiarius uses plane shift to travel to the Plane of Shadow, it arrives at its intended destination with complete accuracy. When an ostiarius uses shadow walk, it moves at 100 miles per hour.

Universal Monster Rules

Bleed (1d6) Ex from Universal Monster Rule
A creature with this ability causes wounds that continue to bleed, dealing the listed damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing. The amount of damage each round is determined in the creature's entry.

Special Abilities

Compel Courage from text
An ostiarius can inspire courage as a 5th-level bard using bardic performance, granting a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls. This ability has a range of 50 feet and affects those creatures the ostiarius chooses who also willingly accept the benefits of the effect (no saving throw required). The ostiarius's performance compels creatures to perform at dangerous extremes. Any living non-outsider that benefits from this ability takes 1 point of bleed damage. A creature that accepts these benefits for multiple consecutive rounds gains additional points of bleed damage that stack with one another (to a maximum of 5). This is an audible, mind-affecting effect and can be countered by a bard's countersong class feature.
Shadow Traveler from text
When an ostiarius uses plane shift to travel to the Plane of Shadow, it arrives at its intended destination with complete accuracy. When an ostiarius uses shadow walk, it moves at 100 miles per hour.
Unnerving Gaze from text
A creature that succumbs to an ostiarius's unnerving gaze becomes sickened for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.

Feats, Traits & Items

Alertness from Feat

You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Perception, +2 Sense Motive
Blind-Fight from Feat

In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.

An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.

You do not need to make Acrobatics skill checks to move at full speed while blinded.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will

Bluff +14, Diplomacy +14, Escape Artist +9, Heal +14, Intimidate +14, Knowledge (planes) +14, Perception +16, Perform (oratory) +14, Sense Motive +16, Stealth +12

spell-like abilities:
Constant—Shield, At will—Calm Emotions (DC 16), At will—Darkness, At will—Enthrall (DC 16), At will—Major Image, 3/day—Crushing Despair (DC 18), 3/day—Shadow Walk (DC 20), 3/day—Silence (DC 16), 1/day—Plane Shift (DC 21), 1/day—Shout (DC 18)
Details
Type
Outsider
Alignment
LE
Size
Medium
Environment
any (Plane of Shadow)
Organization
solitary, pair, or synod (5–9)
Treasure
standard
Senses
darkvision 60 ft.; Perception +16
Languages
Common, Infernal; telepathy 100 ft.
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
14 House/Core
  • Uses feat: Alertness (Feat) — core content under OGL 1.0a
  • Uses feat: Blind-Fight (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Knows spell: Shield (Spell) — core content under OGL 1.0a
  • Knows spell: Calm Emotions (Spell) — core content under OGL 1.0a
  • Knows spell: Darkness (Spell) — core content under OGL 1.0a
  • Knows spell: Enthrall (Spell) — core content under OGL 1.0a
  • Knows spell: Major Image (Spell) — core content under OGL 1.0a
  • Knows spell: Crushing Despair (Spell) — core content under OGL 1.0a
  • Knows spell: Shadow Walk (Spell) — core content under OGL 1.0a
  • Knows spell: Silence (Spell) — core content under OGL 1.0a
  • Knows spell: Plane Shift (Spell) — core content under OGL 1.0a
  • Knows spell: Shout (Spell) — core content under OGL 1.0a
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