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Barghest, Greater

CR 7.00 Outsider LE Large HD 9
HP
85 (9d10+36)
AC
20, touch 11, flat-footed 18 (+2 Dex, +9 natural, -1 size)
Init
+6
Speed
40 ft.
Fort
+9
Ref
+10
Will
+10
BAB
+9
CMB
+16
CMD
28 (32 vs. trip)
Melee
bite +14 (1d8+6), 2 claws +14 (1d6+6)
DR
10/magic
str
23
+6
dex
15
+2
con
19
+4
int
18
+4
wis
18
+4
cha
18
+4

Weapons: Martial, Simple

change shape (goblin or wolf, polymorph)

Universal Monster Rules

Change Shape (goblin or wolf, polymorph) Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.

Feats, Traits & Items

Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Combat Reflexes from Feat

You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Great Fortitude from Feat

You get a +2 bonus on all Fortitude saving throws.

Calculated: +2 Fort

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref

Acrobatics +14, Bluff +16, Climb +15, Diplomacy +16, Intimidate +16, Perception +16, Sense Motive +16, Stealth +10, Survival +16, Swim +15

spell-like abilities:
At will—Blink, At will—Invisibility Sphere, At will—Levitate, At will—Misdirection, 1/day—Charm Monster, 1/day—Crushing Despair (DC 18), 1/day—Dimension Door, 1/day—Bull's Strength, Mass (DC 20)
Details
Type
Outsider
Alignment
LE
Size
Large
Senses
darkvision 60 ft., scent; Perception +16
Languages
Common, Goblin, Infernal
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
13 House/Core
View references and cross-links for Barghest, Greater

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