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Agathion, Leonal

CR 12.00 Outsider NG Medium HD 14
This lion-headed humanoid has golden fur, sharp teeth, and long cat-like claws on its hands and feet.

A leonal is a lion-like agathion, noble and fierce. Though gentle with their families and patient with strangers on their home plane, in battle leonals are deadly foes of evil and cruelty. They hunt fiends and other evil monsters, silently tailing their prey until they find the right time to leap and slash. Leonals pride themselves on their hunting prowess, and few land creatures can match their speed. Although capable of using weapons, the majority of leonals prefer to battle evil with tooth and claw.

Leonals like their battles to be straightforward affairs. They begin with a roar to put their foes off balance, then follow up with claw and bite attacks. They closely coordinate with others in their pride, watching one another's flanks and setting up devastating attacks. They mainly use their magical abilities against large numbers of weaker foes and against those they need to capture or incapacitate without dealing harm to them.

Leonals stand 6 feet tall and weigh 270 pounds on average. Males usually have manes of either dark gold or black hair, which may only surround the head or may extend onto the shoulders and chest. Female leonals do not have manes, but may have longer hair on the back of the neck.

HP
147 (14d10+70)
AC
27, touch 14, flat-footed 23 (+3 Dex, +1 dodge, +13 natural; +4 deflection vs. evil)
Init
+7
Speed
60 ft.
Fort
+14
Ref
+12
Will
+6; +4 vs. poison, +4 resistance vs. evil
BAB
+14
CMB
+22 (+26 grapple)
CMD
36
Melee
bite +23 (1d8+8 plus grab), 2 claws +23 (1d6+8)
DR
10/evil and silver
SR
23
Aura
protective aura (20 ft.)
Racial Modifiers
+4 Acrobatics, +4 Stealth
str
27
+8
dex
17
+3
con
20
+5
int
14
+2
wis
14
+2
cha
15
+2

Weapons: Martial, Simple

Roar — Up to three times per day, a leonal can emit a powerful roar as a standard action. Each roar affects a 60-foot cone with the effects of a holy word spell and also deals 2d6 points of sonic damage to all creatures in the area (DC 21 Fortitude negates). This is a sonic effect. The save DC is Charisma-based.

pounce

rake (2 claws +23, 1d6+8)

lay on hands (7d6, 9/day, as a 14th-level paladin)

Universal Monster Rules

Grab
Grab (bite) Ex from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.
Rake (2 claws +23, 1d6+8) Ex from Universal Monster Rule
A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature's description. A monster with the rake ability must begin its turn already grappling to use its rake—it can't begin a grapple and rake in the same turn.
Pounce Ex from Universal Monster Rule
When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

Special Abilities

Lay On Hands (7d6, 9/day, as a 14th-level paladin) from text
Roar from text
Up to three times per day, a leonal can emit a powerful roar as a standard action. Each roar affects a 60-foot cone with the effects of a holy word spell and also deals 2d6 points of sonic damage to all creatures in the area (DC 21 Fortitude negates). This is a sonic effect. The save DC is Charisma-based.

Feats, Traits & Items

Ability Focus (roar) from Feat

Choose one of the creature's special attacks. Add +2 to the DC for all saving throws against the special attack on which the creature focuses.

Dodge from Feat

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Calculated: +1 Ac

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Mobility from Feat

You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

Dodge bonuses stack with each other, unlike most types of bonuses.

Situational: vs. attacks of opportunity caused by moving out of or within a threatened area: +4 dodge AC
Spring Attack from Feat

As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.

Weapon Focus (bite, claw) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Acrobatics +24 (+36 jump), Handle Animal +19, Intimidate +19, Knowledge (any one) +19, Perception +19, Sense Motive +19, Spellcraft +16, Stealth +24

spell-like abilities:
Constant—Speak With Animals, At will—Detect Thoughts (DC 14), At will—Fireball (DC 15), At will—Hold Monster, 3/day—Cure Critical Wounds (DC 16), 3/day—Neutralize Poison (DC 15), 3/day—Remove Disease (DC 15), 3/day—Wall Of Force, 1/day—Heal (DC 17)
Details
Type
Outsider
Alignment
NG
Size
Medium
Environment
any land (Nirvana)
Organization
solitary, pair, or pride (3-8)
Treasure
standard
Senses
darkvision 60 ft., low-light vision, scent; Perception +19
Aura
protective aura (20 ft.)
Languages
Celestial, Draconic, Infernal; speak with animals, truespeech
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
14 House/Core 1 Recognized publisher
  • Uses feat: Ability Focus (Feat) — cites Paizo Inc.
  • Uses feat: Dodge (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Mobility (Feat) — core content under OGL 1.0a
  • Uses feat: Spring Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Speak With Animals (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Thoughts (Spell) — core content under OGL 1.0a
  • Knows spell: Fireball (Spell) — core content under OGL 1.0a
  • Knows spell: Hold Monster (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Critical Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Neutralize Poison (Spell) — core content under OGL 1.0a
  • Knows spell: Remove Disease (Spell) — core content under OGL 1.0a
  • Knows spell: Wall Of Force (Spell) — core content under OGL 1.0a
  • Knows spell: Heal (Spell) — core content under OGL 1.0a
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