Library / Bestiary

Denizen of Leng

CR 8.00 Outsider CE Medium HD 10
Shrouded in tattered leather robes, this strange humanoid looks more alien and horrific the more one studies its twitching visage.

These eerie denizens travel the universe from their strange homeland of Leng, walking uncontested only when they disguise themselves as humans by wearing loose-fitting robes and wrappings about the head and face. Under these disguises, they have horned brows, clawed fingers, mouths full of tentacles, and crooked goatish legs with cloven hooves.

Many scholars have argued over where the otherworldly realm of Leng lies—some believe it can be found among the Outer Planes, while others are convinced it can only be reached via a dimension of dreams. The denizens of Leng can travel to other planes freely, and often do so in strange, black ships, constantly seeking new breeds of slaves or trading rubies for unusual services or magical treasures. At other times, their visits are much more violent, focusing on abducting victims for use as slaves or worse. On Leng, these denizens have long fought a war against that realm's monstrous spiders, a war that sometimes spills over into other worlds.

A denizen of Leng weighs 200 pounds and stands roughly 5-1/2 feet tall.

HP
95 (10d10+40); planar fast healing 5
AC
21, touch 15, flat-footed 16 (+4 Dex, +1 dodge, +6 natural)
Init
+4
Speed
40 ft.
Fort
+11
Ref
+11
Will
+6
BAB
+10
CMB
+12
CMD
27
Melee
bite +14 (1d6+2 plus 1d6 Dexterity drain), 2 claws +14 (1d4+2)
SR
19
Defensive Abilities
no breath, unusual anatomy
Racial Modifiers
+4 Disguise when disguised as a Medium humanoid
str
14
+2
dex
18
+4
con
19
+4
int
18
+4
wis
17
+3
cha
21
+5

Weapons: Martial, Simple

sneak attack +5d6

Universal Monster Rules

No Breath Ex from Universal Monster Rule
The monster does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing.

Special Abilities

1d6 Dexterity Drain (bite) from rider
Sneak Attack +5d6 from text
Unusual Anatomy from text

Feats, Traits & Items

Deceitful from Feat

You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Bluff, +2 Disguise
Dodge from Feat

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Calculated: +1 Ac
Mobility from Feat

You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

Dodge bonuses stack with each other, unlike most types of bonuses.

Situational: vs. attacks of opportunity caused by moving out of or within a threatened area: +4 dodge AC
Persuasive from Feat

You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Diplomacy, +2 Intimidate
Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Bluff +22, Diplomacy +7, Disable Device +14, Disguise +12 (+16 as humanoid), Intimidate +12, Knowledge (any one) +17, Perception +16, Profession (sailor) +8, Sense Motive +16, Sleight of Hand +17, Spellcraft +12, Stealth +17, Use Magic Device +18

spell-like abilities:
Constant—Tongues (DC 18), 3/day—Detect Thoughts (DC 17), 3/day—Hypnotic Pattern (DC 17), 3/day—Levitate, 3/day—Minor Image, 1/day—Locate Object, 1/day—Plane Shift (DC 22)
Details
Type
Outsider
Alignment
CE
Size
Medium
Environment
any land
Organization
solitary, gang (2-5), or crew (6-15)
Treasure
double (500 to 2,000 gp in rubies, other treasure)
Senses
darkvision 60 ft.; Perception +16
Languages
Aklo; tongues
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
12 House/Core
  • Uses feat: Deceitful (Feat) — core content under OGL 1.0a
  • Uses feat: Dodge (Feat) — core content under OGL 1.0a
  • Uses feat: Mobility (Feat) — core content under OGL 1.0a
  • Uses feat: Persuasive (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Finesse (Feat) — core content under OGL 1.0a
  • Knows spell: Tongues (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Thoughts (Spell) — core content under OGL 1.0a
  • Knows spell: Hypnotic Pattern (Spell) — core content under OGL 1.0a
  • Knows spell: Levitate (Spell) — core content under OGL 1.0a
  • Knows spell: Minor Image (Spell) — core content under OGL 1.0a
  • Knows spell: Locate Object (Spell) — core content under OGL 1.0a
  • Knows spell: Plane Shift (Spell) — core content under OGL 1.0a
View references and cross-links for Denizen of Leng

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