Library / Bestiary

Dragon, Primal, Crystal, Young

CR 6.00 Dragon CG Medium HD 7
HP
66 (7d12+21)
AC
20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
Init
+2
Speed
60 ft., burrow 30 ft., climb 30 ft., fly 150 ft. (average)
Fort
+10
Ref
+9
Will
+6
BAB
+7
CMB
+10
CMD
22 (26 vs. trip)
Melee
bite +10 (1d8+4), 2 claws +10 (1d6+3), 2 wings +5 (1d4+1)
Space
5 ft.
Reach
5 ft. (10 ft. with bite)
str
17
+3
dex
14
+2
con
17
+3
int
12
+1
wis
13
+1
cha
18
+4

breath weapon (30-ft. cone, 6d4 sonic, DC 16)

razor sharp

Universal Monster Rules

Breath Weapon (30-ft. cone, 6d4 sonic, DC 16) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Special Abilities

Razor Sharp from text

Feats, Traits & Items

Deceitful from Feat

You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Bluff, +2 Disguise
Great Fortitude from Feat

You get a +2 bonus on all Fortitude saving throws.

Calculated: +2 Fort
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Bluff +16, Climb +21, Disguise +6, Fly +12, Intimidate +14, Knowledge (dungeoneering) +11, Perception +11, Stealth +12

spell-like abilities:
At will—Color Spray (DC 15)
Details
Type
Dragon
Alignment
CG
Size
Medium
Senses
dragon senses, tremorsense 30 ft.; Perception +11
Languages
Draconic, Undercommon
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
5 House/Core

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.