Dragon, Imperial, Sky, Young
Combat Stats
- Melee
- bite +14 (2d6+7), 2 claws +14 (1d8+5), gore +14 (1d8+7), tail slap +12 (1d8+7)
- Space
- 10 ft.
- Reach
- 5 ft. (10 ft. with bite and gore)
Ability Scores
Special Attacks
breath weapon (40-ft. cone, 6d8 electricity damage, DC 18)
Special Qualities
borne aloft
Feats
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.
If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).
The creature's secondary attacks with natural weapons take only a –2 penalty.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Skills
Diplomacy +16, Fly +16, Heal +16, Knowledge (arcana, religion) +16, Perception +22, Perform (sing) +13, Sense Motive +16, Spellcraft +16
Spells
- Type
- Dragon
- Alignment
- LG
- Size
- Large
- Senses
- cloud sight, dragon senses; Perception +22
- Languages
- Auran, Common, Draconic
- Source
- Bestiary 3