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Kami, Zuishin

CR 10.00 Outsider LG Medium HD 13
Within this elaborate suit of armor can be seen the partial form of a determined warrior.

While all kami are enemies of oni, none are so fervent as the zuishin. Known also as shrine kami, zuishin take as their wards gates, doorways, religious places, and the spiritual archways known as torii, ensuring that the gates are respected. Zuishin can use many weapons, but tend to favor the bow. A zuishin treats its equipment with utmost care, viewing weapons as extensions of itself. It never discards its bow voluntarily; if the weapon is ever lost or destroyed, a zuishin can craft a new one in a month.

Zuishin treat other kami with respect, and are always willing to lend a helping hand. Creatures other than kami must earn a zuishin's trust before receiving its aid, and do so by honoring the gate it guards or providing an offering to the kami, such as a tree branch or other small piece of nature.

Zuishin manifest as suits of armor with a partly manifest warrior within, and wield glowing weapons. They stand 5 feet tall and weigh 120 pounds.

HP
123 (13d10+52); fast healing 5
AC
23, touch 13, flat-footed 20 (+6 armor, +3 Dex, +4 natural)
Init
+9
Speed
fly 30 ft. (perfect, 40 ft. without armor)
Fort
+8
Ref
+13
Will
+14
BAB
+13
CMB
+17
CMD
32 (can't be tripped)
Melee
+1 holy halberd +18/+13/+8 (1d10+7/×3)
Ranged
+1 holy composite longbow +20/+15/+10 (1d8+5/×3)
DR
10/cold iron
SR
21
str
18
+4
dex
21
+5
con
18
+4
int
11
+0
wis
18
+4
cha
21
+5

Weapons: Martial, Simple

Healing Arrow — As a swift action, a zuishin can infuse an arrow it fires to carry any of the following effects: breath of life, cure light wounds, heal, neutralize poison, remove curse, remove disease, or restoration. Using one of these effects consumes a use of the same spell-like ability. The zuishin must make a touch attack to deliver the effect to the target—the target takes no damage from the arrow.

Holy Weapons — Any weapon wielded by a zuishin is treated as if it had the holy special ability. A zuishin creates arrows out of nothing as part of its attacks with any bow it wields.

merge with ward

ward (gate, doorway, or shrine)

Special Abilities

Healing Arrow from text
As a swift action, a zuishin can infuse an arrow it fires to carry any of the following effects: breath of life, cure light wounds, heal, neutralize poison, remove curse, remove disease, or restoration. Using one of these effects consumes a use of the same spell-like ability. The zuishin must make a touch attack to deliver the effect to the target—the target takes no damage from the arrow.
Holy Weapons from text
Any weapon wielded by a zuishin is treated as if it had the holy special ability. A zuishin creates arrows out of nothing as part of its attacks with any bow it wields.
Merge With Ward from text
Ward (gate, doorway, or shrine) from text

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative

Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks.

Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Point-Blank Shot from Feat

You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Situational: within 30 feet: +1 untyped attack rolls, +1 untyped damage
Precise Shot from Feat

You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Rapid Shot from Feat

When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.

Weapon Focus (longbow) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Fly +10, Heal +20, Intimidate +18, Knowledge (nature) +16, Perception +20, Sense Motive +20, Stealth +18

spell-like abilities:
Constant—Detect Evil, Constant—See Invisibility, At will—Cure Light Wounds (DC 16), At will—Dimension Door, 3/day—Alarm, 3/day—Breath Of Life (DC 20), 3/day—Dispel Magic, 3/day—Neutralize Poison (DC 18), 3/day—Remove Curse (DC 19), 3/day—Remove Disease (DC 18), 3/day—Restoration (DC 19), 1/day—Dispel Evil (DC 19), 1/day—Heal (DC 20), 1/day—True Seeing (DC 21)
Details
Type
Outsider
Alignment
LG
Size
Medium
Environment
any
Organization
solitary, pair, or warband (3-8)
Treasure
double (+1 composite longbow [+4 Str], +1 halberd, masterwork breastplate, other treasure)
Senses
darkvision 60 ft., detect evil, see invisibility; Perception +20
Languages
Common; telepathy 100 ft.
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
21 House/Core
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Precise Shot (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Point-Blank Shot (Feat) — core content under OGL 1.0a
  • Uses feat: Precise Shot (Feat) — core content under OGL 1.0a
  • Uses feat: Rapid Shot (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Detect Evil (Spell) — core content under OGL 1.0a
  • Knows spell: See Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Light Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Dimension Door (Spell) — core content under OGL 1.0a
  • Knows spell: Alarm (Spell) — core content under OGL 1.0a
  • Knows spell: Breath Of Life (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Neutralize Poison (Spell) — core content under OGL 1.0a
  • Knows spell: Remove Curse (Spell) — core content under OGL 1.0a
  • Knows spell: Remove Disease (Spell) — core content under OGL 1.0a
  • Knows spell: Restoration (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Evil (Spell) — core content under OGL 1.0a
  • Knows spell: Heal (Spell) — core content under OGL 1.0a
  • Knows spell: True Seeing (Spell) — core content under OGL 1.0a
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