Library / Bestiary

Dragon, Chromatic, Green, Adult

CR 12.00 Dragon LE Huge HD 15
HP
172 (15d12+75)
AC
27, touch 8, flat-footed 27 (+19 natural, -2 size)
Init
+0
Speed
40 ft., fly 200 ft. (poor), swim 40 ft.
Fort
+14
Ref
+9
Will
+14
BAB
+15
CMB
+25
CMD
35 (39 vs. trip)
Melee
bite +21 (2d8+12/19-20), 2 claws +21 (2d6+8/19-20), 2 wings +16 (1d8+4), tail slap +16 (2d6+12)
Space
15 ft.
Reach
10 ft. (15 ft. with bite)
DR
5/magic
SR
23
Aura
frightful presence (180 ft., DC 20)
str
27
+8
dex
10
+0
con
21
+5
int
16
+3
wis
17
+3
cha
16
+3

breath weapon (50-ft. cone, DC 22, 12d6 acid)

crush (Small creatures, DC 22, 2d8+12)

trackless step

water breathing

woodland stride

Universal Monster Rules

Breath Weapon (50-ft. cone, DC 22, 12d6 acid) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Water Breathing Ex from Universal Monster Rule
A creature with this special ability can breathe underwater indefinitely. It can freely use any breath weapon, spells, or other abilities while submerged.

Special Abilities

Crush (Small creatures, DC 22, 2d8+12) from text
Trackless Step from text
Woodland Stride from text

Feats, Traits & Items

Alertness from Feat

You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Perception, +2 Sense Motive
Cleave from Feat

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Great Cleave from Feat

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this attack action. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Improved Critical (bite, claws) from Feat

When using the weapon you selected, your threat range is doubled.

Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Fly +10, Knowledge (arcane) +21, Knowledge (nature) +21, Perception +25, Spellcraft +21, Stealth +10, Survival +21, Swim +34, Use Magic Device +21

spell-like abilities:
At will—Charm Person (DC 14), At will—Entangle (DC 14), At will—Suggestion (DC 16)
spells known:
2nd (5/day)—Alter Self, 2nd (5/day)—Mirror Image, 1st (7/day)—Shield, 1st (7/day)—Silent Image (DC 14), 1st (7/day)—Summon Monster I, 1st (7/day)—Ventriloquism (DC 14), At will—Dancing Lights, At will—Detect Magic, At will—Ghost Sound (DC 13), At will—Mage Hand, At will—Message, At will—Prestidigitation (DC 13)
Details
Type
Dragon
Alignment
LE
Size
Huge
Senses
dragon senses; Perception +25
Aura
frightful presence (180 ft., DC 20)
Languages
Common, Draconic, Elven, Sylvan
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
21 House/Core 1 Recognized publisher
  • Uses feat: Alertness (Feat) — core content under OGL 1.0a
  • Uses feat: Cleave (Feat) — core content under OGL 1.0a
  • Uses feat: Flyby Attack (Feat) — cites Paizo Inc.
  • Uses feat: Great Cleave (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Knows spell: Charm Person (Spell) — core content under OGL 1.0a
  • Knows spell: Entangle (Spell) — core content under OGL 1.0a
  • Knows spell: Suggestion (Spell) — core content under OGL 1.0a
  • Knows spell: Alter Self (Spell) — core content under OGL 1.0a
  • Knows spell: Mirror Image (Spell) — core content under OGL 1.0a
  • Knows spell: Shield (Spell) — core content under OGL 1.0a
  • Knows spell: Silent Image (Spell) — core content under OGL 1.0a
  • Knows spell: Summon Monster I (Spell) — core content under OGL 1.0a
  • Knows spell: Ventriloquism (Spell) — core content under OGL 1.0a
  • Knows spell: Dancing Lights (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a
  • Knows spell: Prestidigitation (Spell) — core content under OGL 1.0a

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