Library / Bestiary

Angel, Planetar

CR 16.00 Outsider NG Large
Muscular, bald, and tall, this humanoid creature has emerald skin and two pairs of shining, white-feathered wings.

Planetars are the generals of celestial armies. A typical planetar stands 9 feet tall and weighs 500 pounds. They focus on combat and the destruction of evil; though they understand diplomacy, a planetar would rather lead the charge against an army of fiends than negotiate peace.

STR
27
DEX
19
CON
24
INT
22
WIS
25
CHA
24
HP
229 (17d10+136); regeneration 10 (evil weapons and effects)
AC
32, touch 13, flat-footed 28 (+4 Dex, +19 natural, -1 size; +4 deflection vs. evil)
Speed
30 ft., fly 90 ft. (good)
Init
+8
Melee
+3 holy greatsword +27/+22/+17 (3d6+15/19-20) or slam +24 (2d8+12)
Space
10 ft.
Reach
10 ft.
BAB
+17
CMB
+26
CMD
40
Fort
+19
Ref
+11
Will
+19; +4 vs. poison, +4 resistance vs. evil
DR
10/evil
SR
27

change shape (alter self)

Acrobatics +24, Craft (any one) +26, Diplomacy +27, Fly +26, Heal +24, Intimidate +27, Knowledge (history) +23, Knowledge (planes) +26, Knowledge (religion) +26, Perception +27, Sense Motive +27, Stealth +20

spell-like abilities:
Constant—Detect Evil, Constant—Detect Snares And Pits, Constant—Discern Lies, Constant—True Seeing, At will—Continual Flame, At will—Dispel Magic, At will—Holy Smite, At will—Invisibility, At will—Restoration, Lesser, At will—Remove Curse, At will—Remove Disease, At will—Remove Fear, At will—Speak With Dead, 3/day—Blade Barrier, 3/day—Flame Strike, 3/day—Power Word Stun, 3/day—Raise Dead, 3/day—Waves Of Fatigue, 1/day—Earthquake, 1/day—Restoration, Greater, 1/day—Charm Monster, Mass, 1/day—Waves Of Exhaustion
spells prepared:
Details
Type
Outsider
Alignment
NG
Size
Large
Environment
any good-aligned plane
Organization
solitary or pair
Treasure
double (+3 holy greatsword)
Senses
darkvision 60 ft., detect evil, detect snares and pits, low-light vision, true seeing; Perception +27
Languages
Celestial, Draconic, Infernal; truespeech
Source
Bestiary
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