Devil, Drowning
Called sarglagons in their Infernal tongue, drowning devils take great pride in being the best-adapted guardians of Hell's waterways, and are among the few fiends who travel the seas and rivers of the multiverse as part of larger infernal plots. Even in the air or on the ground, a drowning devil moves with a haunting litheness as though it were swimming.
A typical drowning devil weighs 600 pounds, and can exceed 15 feet from head to tail.
- HP
- 103 (9d10+54)
- AC
- 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size)
- Speed
- 30 ft., fly 30 ft. (average), swim 40 ft.
- Init
- +7
- Melee
- bite +15 (2d6+5), 2 slams +15 (1d8+5 plus poison)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +9
- CMB
- +17
- CMD
- 33 (can't be tripped)
- Fort
- +12
- Ref
- +10
- Will
- +11
- DR
- 5/good
- SR
- 19
Drown — As a full-round action, a drowning devil can summon murky water into the lungs of a single target within 30 feet. If the target can't breathe water, it's unable hold its breath and immediately begins to drown. At the start of its next turn, the target must succeed at a DC 18 Fortitude save to cough up this water or it falls unconscious and is brought to 0 hit points. On the next round, the target must save successfully again or drop to -1 hit point and start dying; on the third round it must save successfully again or die. The save DC is Charisma-based.
Poison — Slam—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Str; cure 2 consecutive saves.
Bluff +16, Diplomacy +16, Fly +5, Intimidate +16, Knowledge (nature) +15, Knowledge (planes) +15, Perception +17, Sense Motive +17, Stealth +15, Swim +25
- Type
- Outsider
- Alignment
- LE
- Size
- Large
- Environment
- any (Hell)
- Organization
- solitary, pair, or guard (3–10)
- Treasure
- standard
- Senses
- darkvision 60 ft., see in darkness, see invisibility; Perception +17
- Languages
- Celestial, Common, Draconic, Infernal; telepathy 100 ft.
- Source
- Bestiary 4
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