Library / Bestiary

Devil, Drowning

CR 8.00 Outsider LE Large HD 9
This serpentine creature has finlike wings, ram horns, four eyes, and arms that end in masses of tentacles.

Called sarglagons in their Infernal tongue, drowning devils take great pride in being the best-adapted guardians of Hell's waterways, and are among the few fiends who travel the seas and rivers of the multiverse as part of larger infernal plots. Even in the air or on the ground, a drowning devil moves with a haunting litheness as though it were swimming.

A typical drowning devil weighs 600 pounds, and can exceed 15 feet from head to tail.

HP
103 (9d10+54)
AC
21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size)
Init
+7
Speed
30 ft., fly 30 ft. (average), swim 40 ft.
Fort
+12
Ref
+10
Will
+11
BAB
+9
CMB
+17
CMD
33 (can't be tripped)
Melee
bite +15 (2d6+5), 2 slams +15 (1d8+5 plus poison)
Space
10 ft.
Reach
10 ft.
DR
5/good
SR
19
Aura
heavy aura (10 ft., DC 18)
str
20
+5
dex
25
+7
con
23
+6
int
16
+3
wis
20
+5
cha
19
+4

Weapons: Martial, Simple

Drown — As a full-round action, a drowning devil can summon murky water into the lungs of a single target within 30 feet. If the target can't breathe water, it's unable hold its breath and immediately begins to drown. At the start of its next turn, the target must succeed at a DC 18 Fortitude save to cough up this water or it falls unconscious and is brought to 0 hit points. On the next round, the target must save successfully again or drop to -1 hit point and start dying; on the third round it must save successfully again or die. The save DC is Charisma-based.

Poison — Slam—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Str; cure 2 consecutive saves.

Universal Monster Rules

Poison (slams) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Special Abilities

Drown from text
As a full-round action, a drowning devil can summon murky water into the lungs of a single target within 30 feet. If the target can't breathe water, it's unable hold its breath and immediately begins to drown. At the start of its next turn, the target must succeed at a DC 18 Fortitude save to cough up this water or it falls unconscious and is brought to 0 hit points. On the next round, the target must save successfully again or drop to -1 hit point and start dying; on the third round it must save successfully again or die. The save DC is Charisma-based.

Feats, Traits & Items

Agile Maneuvers from Feat

You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Combat) instead of your Strength bonus.

Combat Reflexes from Feat

You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Dodge from Feat

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Calculated: +1 Ac
Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Wind Stance from Feat

If you move more than 5 feet this turn, you gain 20% concealment for 1 round against ranged attacks.

Bluff +16, Diplomacy +16, Fly +5, Intimidate +16, Knowledge (nature) +15, Knowledge (planes) +15, Perception +17, Sense Motive +17, Stealth +15, Swim +25

spell-like abilities:
Constant—See Invisibility, Constant—Water Breathing (DC 17), At will—Control Water, At will—Curse Water (DC 15), At will—Discern Lies (DC 17), At will—Teleport, Greater, At will—Hydraulic Push, 3/day—Hydraulic Torrent, 3/day—Poison (DC 17), 3/day—Protection From Good, 1/day—Freedom Of Movement (DC 18)
Details
Type
Outsider
Alignment
LE
Size
Large
Environment
any (Hell)
Organization
solitary, pair, or guard (3–10)
Treasure
standard
Senses
darkvision 60 ft., see in darkness, see invisibility; Perception +17
Aura
heavy aura (10 ft., DC 18)
Languages
Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
16 House/Core
View references and cross-links for Devil, Drowning

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