Library / Bestiary
Dragon, Imperial, Sovereign, Young
CR
11.00
Dragon
N
Large
HD 12
Combat Stats
HP
126 (12d12+48)
AC
23, touch 10, flat-footed 22 (+1 Dex, +13 natural, -1 size)
Init
+5
Speed
50 ft., fly 200 ft. (poor)
Fort
+12
Ref
+11
Will
+13
BAB
+12
CMB
+20
CMD
31 (35 vs. trip)
- Melee
- bite +19 (2d6+10), 2 claws +18 (1d8+7), gore +18 (1d8+10), tail slap +16 (1d8+10)
- Space
- 10 ft.
- Reach
- 5 ft. (10 ft. with bite and gore)
Ability Scores
str
25
+7
dex
12
+1
con
19
+4
int
16
+3
wis
17
+3
cha
16
+3
Special Attacks
breath weapon (40-ft. cone, 6d6 sonic damage, DC 20)
violent retort
Special Qualities
dogmatic discordance
Feats
Special Abilities
Universal Monster Rules
Breath Weapon
(40-ft. cone, 6d6 sonic damage, DC 20)
Su
from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Change Shape
Su
from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.
Special Abilities
Dogmatic Discordance
from text
Violent Retort
from text
Feats, Traits & Items
Multiattack
from Feat
The creature's secondary attacks with natural weapons take only a –2 penalty.
Persuasive
from Feat
You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Calculated: +2 Diplomacy, +2 Intimidate
Weapon Focus
(bite)
from Feat
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Calculated: +1 Attack Bonus
Skills
Appraise +18, Bluff +18, Diplomacy +22, Fly -3, Intimidate +22, Knowledge (arcana, history) +18, Perception +18, Sense Motive +18, Spellcraft +18
Spells
spell-like abilities:
(CL 12th; concentration +15)
At will-detect good/evil
spells known:
1st (4/day)—Charm Person (DC 14),
1st (4/day)—Color Spray (DC 14),
At will—Daze (DC 13),
At will—Detect Magic,
At will—Read Magic,
At will—Resistance (DC 13)
Details
- Type
- Dragon
- Alignment
- N
- Size
- Large
- Senses
- dragon senses; Perception +18
- Languages
- Celestial, Common, Draconic, Infernal
- Source
- Bestiary 3
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.