Library / Bestiary

Dragon, Metallic, Silver, Ancient

CR 19.00 Dragon LG Gargantuan

Of all the dragons, silvers are the most courageous, holding themselves to a chivalrous code to help the weak, defeat evil, and behave in an honorable manner.

STR
35
DEX
8
CON
25
INT
24
WIS
25
CHA
24
HP
337 (25d12+175)
AC
38, touch 5, flat-footed 38 (-1 Dex, +33 natural, -4 size)
Speed
40 ft., fly 250 ft. (poor); cloudwalking, graceful flight
Init
+3
Melee
bite +34 (4d6+18/19-20), 2 claws +33 (2d8+12), 2 wings +31 (2d6+6), tail slap +31 (2d8+18)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
BAB
+25
CMB
+41
CMD
50 (54 vs. trip)
Fort
+21
Ref
+15
Will
+23
DR
15/magic
SR
30
Defensive Abilities
reflective scales

breath weapon (60-ft. cone, DC 29, 20d8 cold)

crush

paralyzing breath

tail sweep

Critical Focus from Feat

<p class="stat-block-1"> You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.</p>

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Quicken Spell from Feat

<p class="stat-block-1"> Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.</p><p class="stat-block-2">A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Vital Strike from Feat

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Acrobatics +24, Diplomacy +35, Fly +21, Heal +35, Intimidate +35, Knowledge (arcana, history, local, nobility, planes) +35, Perception +35, Sense Motive +35, Spellcraft +35

spell-like abilities:
At will—Control Weather, At will—Control Winds, At will—Detect Evil, At will—Feather Fall, At will—Fog Cloud
spells known:
7th (5/day)—Holy Word, 7th (5/day)—Repulsion, 6th (7/day)—Banishment, 6th (7/day)—Dispel Magic, Greater, 6th (7/day)—Heal, 5th (7/day)—Break Enchantment, 5th (7/day)—Flame Strike, 5th (7/day)—Plane Shift, 5th (7/day)—Wall Of Force, 4th (7/day)—Dimension Door, 4th (7/day)—Freedom Of Movement, 4th (7/day)—Restoration, 4th (7/day)—Solid Fog, 3rd (7/day)—Cure Serious Wounds, 3rd (7/day)—Dispel Magic, 3rd (7/day)—Hold Person, 3rd (7/day)—Wind Wall, 2nd (8/day)—Augury, 2nd (8/day)—Calm Emotions, 2nd (8/day)—Cure Moderate Wounds, 2nd (8/day)—Invisibility, 2nd (8/day)—Web, 1st (8/day)—Bless, 1st (8/day)—Divine Favor, 1st (8/day)—Protection From Evil, 1st (8/day)—Shield, 1st (8/day)—True Strike, At will—Detect Magic, At will—Flare, At will—Light, At will—Message, At will—Prestidigitation, At will—Read Magic, At will—Stabilize, At will—Resistance, At will—Virtue
Details
Type
Dragon
Alignment
LG
Size
Gargantuan
Senses
dragon senses, fog vision; Perception +35
Languages
Auran, Common, Draconic, Dwarven, Elven, Halfling, Giant, Terran
Source
Bestiary
Sources Used in This Record
50 House/Core
  • Uses feat: Critical Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Quicken Spell (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Control Weather (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Control Winds (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Evil (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Feather Fall (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fog Cloud (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Holy Word (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Repulsion (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Banishment (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic, Greater (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Heal (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Break Enchantment (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Flame Strike (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Plane Shift (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wall Of Force (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dimension Door (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Freedom Of Movement (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Restoration (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Solid Fog (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Cure Serious Wounds (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Hold Person (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wind Wall (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Augury (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Calm Emotions (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Cure Moderate Wounds (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Web (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Bless (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Divine Favor (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Protection From Evil (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: True Strike (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Flare (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Light (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Message (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Prestidigitation (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stabilize (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Resistance (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Virtue (Spell)
    House/Core — covered by the site's Section 15.
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