Dragon, Outer, Time, Ancient
Guardians of history, time dragons are the most powerful of the outer dragons. Watchers and waiters, time dragons guard the universe against those that would interfere with the natural temporal order.
- HP
- 418 (27d12+243)
- AC
- 37, touch 6, flat-footed 37 (+31 natural, –4 size)
- Speed
- 50 ft., fly 250 ft. (clumsy)
- Init
- +14
- Melee
- bite +38 (4d6+21), 2 claws +38 (2d8+14/19–20), 2 wings +35 (2d6+7), tail slap +35 (2d8+21)
- Space
- 20 ft.
- Reach
- 15 ft. (20 ft. with bite)
- BAB
- +27
- CMB
- +45 (+47 sunder)
- CMD
- 57 (59 vs. sunder, 61 vs. trip)
- Fort
- +24
- Ref
- +17
- Will
- +21
- DR
- 15/magic
- SR
- 31
breath weapon (60-ft. cone, 20d10 electricity, DC 32)
crush
second chance
shifting breath (5 rounds)
tail sweep
Cleave, Critical Focus, Improved Critical (claw), Improved Initiative, Improved Sunder, Lightning Reflexes, Multiattack, Power Attack, Quicken Spell, Skill Focus (Knowledge [history]), Spell Penetration, Step Up, Weapon Focus (bite, claw)
<p class="stat-block-1"> As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.</p>
<p class="stat-block-1"> You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.</p>
<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a sunder combat maneuver. In addition, you receive a +2 bonus on checks made to sunder an item. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to sunder your gear. </p>
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.</p><p class="stat-block-2">A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.</p>
<p class="stat-block-1"> Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Bluff +36, Diplomacy +36, Fly +16, Knowledge (arcana, geography, nobility, planes, religion) +36, Knowledge (history) +42, Perception +36, Sense Motive +36, Spellcraft +36
- Type
- Dragon
- Alignment
- N
- Size
- Gargantuan
- Senses
- detect magic, dragon senses, see in darkness; Perception +36
- Languages
- Celestial, Common, Draconic, Dwarven, Elven, Infernal, Sylvan
- Source
- Bestiary 4
-
Uses feat: Cleave (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Critical Focus (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Critical (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Sunder (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Lightning Reflexes (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Quicken Spell (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Spell Penetration (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Step Up (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
-
Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Clairaudience/Clairvoyance (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Legend Lore (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Locate Creature (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Share Memory (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Plane Shift (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Sequester (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Disintegrate (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Dispel Magic, Greater (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: True Seeing (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Dominate Person (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Feeblemind (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Telepathic Bond (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Teleport (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Fear (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Scrying (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Stone Shape (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Stoneskin (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Blink (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Dispel Magic (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Slow (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Tongues (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Arcane Lock (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Blindness/Deafness (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Blur (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Detect Thoughts (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Memory Lapse (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Erase (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Feather Fall (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Identify (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Mage Armor (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Magic Missile (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Light (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Mage Hand (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Message (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
Loading references...