Library / Bestiary

Dragon, Outer, Time, Ancient

CR 20.00 Dragon N Gargantuan HD 27

Guardians of history, time dragons are the most powerful of the outer dragons. Watchers and waiters, time dragons guard the universe against those that would interfere with the natural temporal order.

HP
418 (27d12+243)
AC
37, touch 6, flat-footed 37 (+31 natural, –4 size)
Init
+14
Speed
50 ft., fly 250 ft. (clumsy)
Fort
+24
Ref
+17
Will
+21
BAB
+27
CMB
+45 (+47 sunder)
CMD
57 (59 vs. sunder, 61 vs. trip)
Melee
bite +38 (4d6+21), 2 claws +38 (2d8+14/19–20), 2 wings +35 (2d6+7), tail slap +35 (2d8+21)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
DR
15/magic
SR
31
Aura
alien presence (300 ft., DC 29)
str
38
+14
dex
11
+0
con
28
+9
int
23
+6
wis
22
+6
cha
23
+6

breath weapon (60-ft. cone, 20d10 electricity, DC 32)

crush

second chance

shifting breath (5 rounds)

tail sweep

immortal

no breath

read the threads

starflight

Universal Monster Rules

Breath Weapon (60-ft. cone, 20d10 electricity, DC 32) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
No Breath Ex from Universal Monster Rule
The monster does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing.

Special Abilities

Crush from text
Immortal from text
Read The Threads from text
Second Chance from text
Shifting Breath (5 rounds) from text
Starflight from text
Tail Sweep from text

Feats, Traits & Items

Cleave from Feat

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Critical Focus from Feat

You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.

Situational: to confirm critical hits: +4 circumstance attack rolls
Improved Critical (claw) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Improved Sunder from Feat

You do not provoke an attack of opportunity when performing a sunder combat maneuver. In addition, you receive a +2 bonus on checks made to sunder an item. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to sunder your gear.

Calculated: +2 Maneuver Check Bonus
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Quicken Spell from Feat

Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.

A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.

Skill Focus (Knowledge [history]) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Spell Penetration from Feat

You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.

Calculated: +2 Spell Penetration
Step Up from Feat

Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.

Weapon Focus (bite, claw) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Bluff +36, Diplomacy +36, Fly +16, Knowledge (arcana, geography, nobility, planes, religion) +36, Knowledge (history) +42, Perception +36, Sense Motive +36, Spellcraft +36

spell-like abilities:
Constant—Detect Magic, At will—Clairaudience/Clairvoyance, At will—Legend Lore, At will—Locate Creature, At will—Share Memory (DC 18)
sorcerer spells known:
7th (4/day)—Plane Shift (DC 23), 7th (4/day)—Sequester, 6th (7/day)—Disintegrate (DC 22), 6th (7/day)—Dispel Magic, Greater, 6th (7/day)—True Seeing (DC 22), 5th (7/day)—Dominate Person (DC 21), 5th (7/day)—Feeblemind (DC 21), 5th (7/day)—Telepathic Bond, 5th (7/day)—Teleport, 4th (7/day)—Fear (DC 20), 4th (7/day)—Scrying (DC 20), 4th (7/day)—Stone Shape, 4th (7/day)—Stoneskin (DC 20), 3rd (7/day)—Blink, 3rd (7/day)—Dispel Magic, 3rd (7/day)—Slow (DC 19), 3rd (7/day)—Tongues (DC 19), 2nd (8/day)—Arcane Lock, 2nd (8/day)—Blindness/Deafness (DC 18), 2nd (8/day)—Blur (DC 18), 2nd (8/day)—Detect Thoughts (DC 18), 2nd (8/day)—Memory Lapse (DC 17), 1st (8/day)—Erase (DC 17), 1st (8/day)—Feather Fall (DC 17), 1st (8/day)—Identify, 1st (8/day)—Mage Armor (DC 17), 1st (8/day)—Magic Missile, At will—Light, At will—Mage Hand, At will—Message, At will—Read Magic
Details
Type
Dragon
Alignment
N
Size
Gargantuan
Senses
detect magic, dragon senses, see in darkness; Perception +36
Aura
alien presence (300 ft., DC 29)
Languages
Celestial, Common, Draconic, Dwarven, Elven, Infernal, Sylvan
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
48 House/Core 1 Recognized publisher
  • Uses feat: Cleave (Feat) — core content under OGL 1.0a
  • Uses feat: Critical Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Sunder (Feat) — core content under OGL 1.0a
  • Uses feat: Lightning Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Quicken Spell (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Spell Penetration (Feat) — core content under OGL 1.0a
  • Uses feat: Step Up (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Clairaudience/Clairvoyance (Spell) — core content under OGL 1.0a
  • Knows spell: Legend Lore (Spell) — core content under OGL 1.0a
  • Knows spell: Locate Creature (Spell) — core content under OGL 1.0a
  • Knows spell: Share Memory (Spell) — core content under OGL 1.0a
  • Knows spell: Plane Shift (Spell) — core content under OGL 1.0a
  • Knows spell: Sequester (Spell) — core content under OGL 1.0a
  • Knows spell: Disintegrate (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic, Greater (Spell) — core content under OGL 1.0a
  • Knows spell: True Seeing (Spell) — core content under OGL 1.0a
  • Knows spell: Dominate Person (Spell) — core content under OGL 1.0a
  • Knows spell: Feeblemind (Spell) — core content under OGL 1.0a
  • Knows spell: Telepathic Bond (Spell) — core content under OGL 1.0a
  • Knows spell: Teleport (Spell) — core content under OGL 1.0a
  • Knows spell: Fear (Spell) — core content under OGL 1.0a
  • Knows spell: Scrying (Spell) — core content under OGL 1.0a
  • Knows spell: Stone Shape (Spell) — core content under OGL 1.0a
  • Knows spell: Stoneskin (Spell) — core content under OGL 1.0a
  • Knows spell: Blink (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Slow (Spell) — core content under OGL 1.0a
  • Knows spell: Tongues (Spell) — core content under OGL 1.0a
  • Knows spell: Arcane Lock (Spell) — core content under OGL 1.0a
  • Knows spell: Blindness/Deafness (Spell) — core content under OGL 1.0a
  • Knows spell: Blur (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Thoughts (Spell) — core content under OGL 1.0a
  • Knows spell: Memory Lapse (Spell) — core content under OGL 1.0a
  • Knows spell: Erase (Spell) — core content under OGL 1.0a
  • Knows spell: Feather Fall (Spell) — core content under OGL 1.0a
  • Knows spell: Identify (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Armor (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Missile (Spell) — core content under OGL 1.0a
  • Knows spell: Light (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a

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